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Using the Record button

From: Motion 5 Essential Training

Video: Using the Record button

Be aware, I am warning you now, using the Record button in Motion can be addicting, and it's sometimes actually a little dangerous. I know it sounds ridiculous, but if you don't pay attention what you're doing, you could end up with keyframes all over the place and one heck of a strange animation on your hands. So when you go to actually use the Record button in Motion, first thing I want you to do is determine whether you are a Final Cut editor or a Motion designer. The reason I'm saying that in Motion the A key is mapped to your Record button, and sometimes as a Final Cut editor, that can be a little bit annoying because A will bring up your Selection tool.

Using the Record button

Be aware, I am warning you now, using the Record button in Motion can be addicting, and it's sometimes actually a little dangerous. I know it sounds ridiculous, but if you don't pay attention what you're doing, you could end up with keyframes all over the place and one heck of a strange animation on your hands. So when you go to actually use the Record button in Motion, first thing I want you to do is determine whether you are a Final Cut editor or a Motion designer. The reason I'm saying that in Motion the A key is mapped to your Record button, and sometimes as a Final Cut editor, that can be a little bit annoying because A will bring up your Selection tool.

In Motion, A brings the Record button up. Now I'm going to go ahead and leave that set up that way, but if you're a Final Cut editor, you can change the keyboard settings. Just go back to that video in the Getting Started chapter and you'll see how to change those settings, but for now, let's move on. I pressed A to turn on my automatic keyframing, so that's how I remember it: A for the automatic keyframing. Now if you go to the Inspector, you can animate any of the properties that are currently populating that screen, and the only way to get properties is to actually select something.

So I'm going to press F5 and select this large circle. Now I want you to notice that all the different parameters that I can keyframe currently are colored red. That's letting me know that anytime I adjust any one of these parameters, a keyframe is automatically going to be added. So if I want to scale up this circle over time, if I press A, it'll turn on automatic keyframing, and now I can just adjust the overall scale by double-clicking on the value and just type zero, and notice I've automatically set my first keyframe.

Now, I'll just move my playhead forwards, okay, 34 frames. Just move it down the Timeline; the frame doesn't necessarily matter right now. I'm going to go and add a second keyframe here, and let's do 120, and I'll move the playhead down just a little bit more and change that 100. The reason I added three keyframes, I want this circle to pop onto the scene and to accentuate that move, I went ahead and added three keyframes so it kind of popped pass the value that we want and then ended on a value.

Now to see the actual values of the keyframes over time, again press F6 to open up your Timing panel and Command+8 to open up your Keyframe Editor. To reframe the keyframes, just double- click the magnifying glass here, and you'll see here are my last two keyframes, and again the first keyframe is just kind of a half keyframe, so you're just going have to trust me that it's actually there. If you want to see keyframes in the Timeline, you can actually turn that on just by clicking this button up here.

So here, now I can see really quickly that I have three keyframes. You're thinking to yourself, wow, you know the automatic keyframe button, pretty cool. Yeah, it's great when you remember that it's on, but if I just left this on and continued working throughout the project, anytime I changed any other parameter on any other object, I would create a keyframe. So let's say I just, I don't know, moved this sphere just to see you know what it look like maybe over on this side, and then let's say I grab this yellow sphere here and moved it over there.

Now, one of the nice things I really like about this latest version of Motion is the fact that I can very clearly see that I'm adding keyframes through these large arrow-type pop-ups that happen. These are the different keyframes showing me I have a keyframe at the start, and then I have a second keyframe here. But regardless, I am randomly adding keyframes all over the place, and I don't necessarily want to do that, so I'm just going to press A to turn that off. And if you press the Home button, move your playhead back to the beginning, and if we preview our animation, you can see the large circle popped up, but then I still have this random set of animations that's happened because of leaving the automatic keyframing on.

Now when things like this happen, there is a way to fix it. Obviously, I could Command+Z to undo what I just did, or I could select the individual object and notice that I've positioned keyframes set up here. I could click on this pulldown menu and when that pops up I can just say Reset Parameter, and notice it automatically placed that sphere right back at the default setting of 0, 0, which is the origin of the composition. So I can move this back over here and then do kind of the same thing with this purple circle. Let's go ahead and reset that parameter, and I'll move that back over to this side. There we go.

Now if I want to preview this animation I can go ahead and check it out, and there you can see what's going on. Now one last thing. I'm going to show you a great, fast, and easy way that you can wrangle in control of the Automatic Keyframe button. If you double-click the button, you'll actually get the recording options, and the two things you want to look at are these two options down here. Don't record keyframes during playback, this way you can accidentally add any random keyframes. Even if automatic keyframing is selected, it won't record any keyframes as the project is playing back, and the second one, which is what I find most helpful, is Record keyframes on animated parameters only.

See, what this does is it requires you to actually cognitively add your first keyframe by selecting the parameter, and clicking on it in the Inspector to create your first keyframe. Then any other time you go back to that parameter if the playhead is at a different point in time, it'll add another keyframe. For those of you After Effects artists, this is probably how you're very familiar with working. Once an initial keyframe has been set, you can automatically add keyframes for that parameter, again, based on whether or not the playhead is currently in that position.

Using the Automatic Keyframing button can actually be a very rewarding experience as long as you pay attention to some of the different recording options, so you can kind of wrangle things in.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 27375 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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