Motion 3 Essential Training
Illustration by Don Barnett

Motion 3 Essential Training

with Ian Robinson

Video: Using the Record button

Here we have a typical map animation. It's going to be pretty simple. We have a map and we have a car, and we just want to move the car easily across the country. We are going to use keyframes to do that. So the reason I am using keyframes as opposed to behaviors, keyframes are very specific. What they do is they allow you to lock down exactly what's happening at a specific point in time. So let me go ahead and show you. Open up F5, and select the Mini Layer; don't select the Car, select the Mini layer.
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  1. 6m 42s
    1. Welcome
      51s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye
      16s

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Watch the Online Video Course Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Using the Record button

Here we have a typical map animation. It's going to be pretty simple. We have a map and we have a car, and we just want to move the car easily across the country. We are going to use keyframes to do that. So the reason I am using keyframes as opposed to behaviors, keyframes are very specific. What they do is they allow you to lock down exactly what's happening at a specific point in time. So let me go ahead and show you. Open up F5, and select the Mini Layer; don't select the Car, select the Mini layer.

Typically I would go down here and click the Record button, but I want you to make note of the shortcut. The shortcut to turn the Record button on is A. The reason this is important, you Final Cut users probably use A quite a lot to grab your Selection tool, and in Motion this could cause all kinds of problems, because if you are constantly turning On and Off your Record button, you may very well be recording keyframes all throughout your animations and driving yourself literally insane. So if you need to change that, go up to Motion, and go down to Commands, and this is where you can change your Command Set.

So you can change your key Commands to the Final Cut Pro Set as opposed to the Standard Set. Let's go ahead and click the Record button. Now, if you notice my playhead is at 0, and the Record button sets keyframes based on exactly where your playhead is. So right now, I am just going to go ahead and drag my car a little bit, just until I get this little red diamond here. Let me Zoom In a bit so you can see that. Let ne try a little more. I am just using Apple Plus to Zoom In, and then I am holding down the spacebar to get my hand so I can slide around.

So you see that little red diamond right there. So let's Zoom back out. That's letting me know that I actually have a keyframe set. I want this car to get to Texas in exactly 2 seconds. So go ahead and click in your Timeline and move your playhead to 2 seconds. Now we just drag the car right to exactly where we want it to be. If you want it to rotate a little bit, you can actually click on the rotation and it will actually rotate the car as well, but right now, just want to focus on position, so I will just Undo that.

One of the things you should also notice are these little dots. I am going to Zoom In here so you can see it a little better. These dots, if you notice, they are a little close together when it first starts, and then they spread apart as the car gets going, and then they get close together again back down over the car. What's that showing me is the speed at which this car is moving, and what it means is this automatically has a ramp up and a ramp down effect on it, so the car is actually going to speed up and slow down. So we still have our Record button on, so let's finish the animation.

Let's say I want to get to California in 4 seconds, wouldn't that be great? Just click and move your playhead, 4.00, and now click on your car and drag it to California. There we go. We have actually set three Position keyframes, and again, you can note those by the red diamond; one, two, three. At this point, I just want to go ahead and turn the Record button off. So either hit A or click on it. Move your playhead back to the beginning, and hit the spacebar and check out what we have done.

So if you notice, now the car is nicely and easily moving across the screen, and we have done that using the automatic keyframe feature, the Record button.

Find answers to the most frequently asked questions about Motion 3 Essential Training .


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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