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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Here we have a typical map animation. It's going to be pretty simple. We have a map and we have a car, and we just want to move the car easily across the country. We are going to use keyframes to do that. So the reason I am using keyframes as opposed to behaviors, keyframes are very specific. What they do is they allow you to lock down exactly what's happening at a specific point in time. So let me go ahead and show you. Open up F5, and select the Mini Layer; don't select the Car, select the Mini layer.
Typically I would go down here and click the Record button, but I want you to make note of the shortcut. The shortcut to turn the Record button on is A. The reason this is important, you Final Cut users probably use A quite a lot to grab your Selection tool, and in Motion this could cause all kinds of problems, because if you are constantly turning On and Off your Record button, you may very well be recording keyframes all throughout your animations and driving yourself literally insane. So if you need to change that, go up to Motion, and go down to Commands, and this is where you can change your Command Set.
So you can change your key Commands to the Final Cut Pro Set as opposed to the Standard Set. Let's go ahead and click the Record button. Now, if you notice my playhead is at 0, and the Record button sets keyframes based on exactly where your playhead is. So right now, I am just going to go ahead and drag my car a little bit, just until I get this little red diamond here. Let me Zoom In a bit so you can see that. Let ne try a little more. I am just using Apple Plus to Zoom In, and then I am holding down the spacebar to get my hand so I can slide around.
So you see that little red diamond right there. So let's Zoom back out. That's letting me know that I actually have a keyframe set. I want this car to get to Texas in exactly 2 seconds. So go ahead and click in your Timeline and move your playhead to 2 seconds. Now we just drag the car right to exactly where we want it to be. If you want it to rotate a little bit, you can actually click on the rotation and it will actually rotate the car as well, but right now, just want to focus on position, so I will just Undo that.
One of the things you should also notice are these little dots. I am going to Zoom In here so you can see it a little better. These dots, if you notice, they are a little close together when it first starts, and then they spread apart as the car gets going, and then they get close together again back down over the car. What's that showing me is the speed at which this car is moving, and what it means is this automatically has a ramp up and a ramp down effect on it, so the car is actually going to speed up and slow down. So we still have our Record button on, so let's finish the animation.
Let's say I want to get to California in 4 seconds, wouldn't that be great? Just click and move your playhead, 4.00, and now click on your car and drag it to California. There we go. We have actually set three Position keyframes, and again, you can note those by the red diamond; one, two, three. At this point, I just want to go ahead and turn the Record button off. So either hit A or click on it. Move your playhead back to the beginning, and hit the spacebar and check out what we have done.
So if you notice, now the car is nicely and easily moving across the screen, and we have done that using the automatic keyframe feature, the Record button.
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