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Using the Record button


Motion 4 Essential Training

with Ian Robinson

Video: Using the Record button

Using the Record button in Motion can be extremely helpful in your day-to-day workflow, but there are a few things you need to be aware of. Let's check out the project. Press F5 on your keyboard to open the Project pane and you will notice we have a Background group and a Text group. Go ahead and turn on the visibility of all the layers in the Text group. Let's press the Play button to watch the animation and you notice XYZ is being animated and we have three more words. So in this video, we are going to animate these words using the Record button.
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  1. 6m 51s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
  2. 45m 36s
    1. Launching Motion for the first time
      2m 19s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 56s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 51s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 39s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 18s
    1. Creating and adjusting shapes
      7m 40s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 23s
    1. Adding and adjusting behaviors
      5m 50s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 15s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 23s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 37s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 32s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 28s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 48s
  12. 19m 8s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 19s
  13. 13m 24s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 39s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye

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Watch the Online Video Course Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Ian Robinson

Using the Record button

Using the Record button in Motion can be extremely helpful in your day-to-day workflow, but there are a few things you need to be aware of. Let's check out the project. Press F5 on your keyboard to open the Project pane and you will notice we have a Background group and a Text group. Go ahead and turn on the visibility of all the layers in the Text group. Let's press the Play button to watch the animation and you notice XYZ is being animated and we have three more words. So in this video, we are going to animate these words using the Record button.

So let's start with the word SPACE, turn off the visibility on all the other layers except XYZ and SPACE. Let's drag the playhead in the mini timeline back towards the beginning so we can see when XYZ stops animating. What I would like to do is animate these words in sequence, so I want XYZ to pop-up and then Space to slide in, you get the idea. Select the SPACE layer and turn on this button in the lower left side of your Transport Controls. That's the Automatic Keyframing button and this will record any parameters that you make changes to on any object you have selected.

So let's take a look in the Inspector Properties tab and you will notice all the Value sliders have turned red. That's basically letting you know it's going to record a keyframe for every single change you make. Let's also open the Keyframe Editor, Command+8 on your keyboard, so we can see a little bit more what's going on as we make these changes. Again, with the SPACE layer selected, let's make sure we have the 3D Adjust tool selected and since I want this word to slide in from off screen, go ahead and drag it off screen using the X arrow handle. If you can't quite get off the screen zoom out, Command+Minus on your keyboard just to get it off the screen.

Now let's look at the Keyframe Editor, you notice there is a red line here. That's letting us know there is a keyframe up above this area that we are not seeing. So, I'm just going to resize this window by double clicking this Magnifying glass and that will resize the Editor to fit all the keyframes. There is a slight problem. When you use Automatic Keyframing and your playhead is not at the beginning of the layer, it will automatically add a keyframe at the beginning of that layer. So for example, the SPACE layer is actually starting on Frame 1.

So when I made this change, it added a keyframe at Frame 1. So if we move our playhead back to the beginning and play, you will notice that's kind of going the wrong way. So I have an idea, if you want to animate things that come in from off screen, it's best to actually re-time them in the mini timeline first. So let's turn off Automatic Keyframing and reset the parameters for position on the SPACE layer. Go to the Inspector, under Properties and you will notice right next to Transform there is this arrow and this will reset any keyframes on any of the Transform options.

So go ahead and press Reset. I'll go ahead and slide SPACE back to where it was before and now let's trim the layer in, in the Mini Timeline just grab the end of the SPACE layer and as you start dragging, you will notice a contextual menu pop-up and we can go ahead and drag it exactly till the end point says Frame 28. And I know Frame 28 is where I want to be, because my playhead Value slider is at 28. Now if we move our playhead back to the beginning, you notice the SPACE layer doesn't even beginning to be seen until Frame 28, this is exactly what we want, because that's where we want our animation to start.

Let's use a shortcut to move our playhead back to the beginning of this layer, Shift+I. Now with our playhead set, click the Record button. Now drag the SPACE layer off the screen and you will notice in our Keyframe Editor, we only have one keyframe, so it's looking good so far. I'm going to drag the playhead in the Keyframe Editor slightly down the timeline and you notice the playhead in the Keyframe Editor is in total parity with the playhead in the Mini Timeline. Now reposition the SPACE layer back on to the canvas where you would like it to stop.

I like it to stop kind of in the middle of the Y there and you notice we have set our second keyframe and again, to properly fit all the keyframes in the Keyframe Editor, just double- click this little magnifying glass. Now with these keyframes set, we have actually animated our first word using Automatic Keyframing. I'm just going to turn the button off and play from the beginning using the Play From Start button, perfect. So let's go ahead and animate the last two words. Stop playback and move the playhead towards the end of the SPACE animation and turn on XYZ Transform, select the layer and this time instead of dragging, let's use the key command I to trim the layer in.

So now it's starting with XYZ Transform at frame 55. Let's turn Automatic Keyframing back on and this time instead of it sliding in left to right, I would like to actually slide it in on the Z axis and I know it's kind of hard to see but, this blue arrow is pointed directly at us and if you roll over with your mouse, click and drag you will actually slide XYZ Transform in Z space. So I want this to come sort of from behind us, so I'll just drag to the right until the word comes off screen. Notice again, we have our first keyframe set.

Go ahead and slide your playhead down the Mini Timeline and reposition XYZ Transform using the same handle. Get it to where you had it before and again, if you want to see all the keyframes, double-click the magnifying glass and turn the Record button off and watch play from beginning. All right, we are almost there. Let's do this one last time slide your playhead back to when XYZ Transform stops moving. Select the ANCHOR layer, press I on your keyboard to trim the layer and turn on the Record button.

This one, we are actually going to have to set two keyframes, one for Rotation and the other one for Opacity. I want the word to kind of flip down from underneath XYZ Transform. So grab the top rotation handle which is the Z Rotation and drag the layer around, till you get to 90 degrees. Now we have our first keyframe set, let's also set one for the Opacity. In the Inspector, just go ahead and drag the slider down to 0. To set our next keyframe just move the playhead down in your Mini Timeline, animate the Opacity up just by sliding the slider back to 100 and you notice with the black diamond there, we have another keyframe set.

And grab our Z Rotation one last time and spin the word back around 90 degrees. Turn the Record Keyframe button off, move your playhead back to the beginning, deselect all the layers and watch what we have just created using Automatic Keyframing.

Find answers to the most frequently asked questions about Motion 4 Essential Training .

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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
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