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Using RAM preview and audio controls to get smooth preview playback

From: Motion 5 Essential Training

Video: Using RAM preview and audio controls to get smooth preview playback

Now, we all know that Motion was designed to play your graphics back in real time as you're designing your new motion graphics. If you've been doing motion graphics for a little bit, you probably also understand that that's not always going to be the case. Yes, Motion is powerful, but there will be instances where you've built graphics that are pretty complex and require a little bit more processing than what you can get by just playing back with the Play button. So if we look at our project here, you can see I have a bunch of particles.

Using RAM preview and audio controls to get smooth preview playback

Now, we all know that Motion was designed to play your graphics back in real time as you're designing your new motion graphics. If you've been doing motion graphics for a little bit, you probably also understand that that's not always going to be the case. Yes, Motion is powerful, but there will be instances where you've built graphics that are pretty complex and require a little bit more processing than what you can get by just playing back with the Play button. So if we look at our project here, you can see I have a bunch of particles.

I have a replicator system. I've all kinds of things going on. So if we press the Play/Pause button, you'll notice I'm getting two-frames-a-second playback. This obviously is not going to give me a good preview as to what the animation is going to look like. So this is the perfect time to load a RAM Preview. See what RAM Preview does, it loads all the frames it can into RAM so it plays back those frames out of the hardware on your computer, as opposed to kind of a hybrid between the RAM and the graphics card and your memory, et cetera.

So to load RAM Preview, you can go up under the Mark menu and go to RAM Preview and choose Play Range or All. Now, since my Play Range is the entire length of everything, we will just go ahead and choose All. So as a RAM Preview loads, a couple of things happen. First thing, this little thumbnail will update and load each frame, giving me a preview of my RAM Preview. I'll get time remaining in status as to how long it thinks it's going to take before the RAM Preview is actually loaded.

And then if you look down here in the Mini Timeline, you'll see this green line moving. See what the green line is telling me, these frames have been loaded into RAM. So let's say for instance all of a sudden somebody comes in and they are like "Hey! Can I just see, I don't know, just the first ten frames?" Well, sure. If you press Stop in the middle of a RAM Preview, as long as you don't go back and change anything in your project, these frames will remain loaded in your project. So I'll just press Home to move my playhead back to the beginning and press the spacebar, and I want you to look in the upper-left area here.

Notice now I am getting playback at 20 frames a second until obviously I crashed into all the frames that weren't loaded into my RAM Preview. Now, instead of always coming up to the Mark menu and going to RAM Preview, the thing that I typically recommend people do, Command+R. That will always load up the preview based on the play range, and it's just a key command you should probably get in the habit of loading. So I am going to press Command+R, and notice it quickly jumped ahead to frame 34 and 35 because it knew what already had those first several frames loaded into RAM.

Now that our RAM Preview has been loaded, let's press the Home button to move our playhead back to the beginning and press the spacebar and watch our animation. Now as I look at that, you can see some jitteriness that's happening, and that's typical for a RAM Preview. See, it's just trying to load everything into RAM and then play it back. So sometimes things may look a little crazy when you're loading it into RAM Preview, but honestly, it should work perfectly well when you go to export your project.

So sometimes instead of doing a RAM Preview, you need to actually do a Preview Render. Now there is one other thing I want to tell you about before we pop out of the RAM Preview section: that's actually previewing audio. So if you press F6 to open the Timeline, down in the lower-right corner there are three buttons, and the middle one will actually show us the audio that's tied to this piece of video. Notice it's already been turned off, so let's turn on that audio of Pablo. And even though we loaded a RAM Preview, notice it's still loaded in the project because the RAM loaded in the video and the audio is just going to play back separately.

So when I play this, we should hear audio in addition to seeing the video. (music playing) So if you ever need to turn off the audio, all you have to do is just disable it in the Timeline. Or if you leave it on, you can hide the audio so you don't necessarily see it as you're making your edits.

Just understand that that's still going to play back. Now if you still want to leave the audio on in the Timeline and play back but not necessarily hear the audio, you can use this button right here. If you turn that off, that will mute the audio track. Then when we play things back, it'll play back with the RAM Preview without the audio. So whether you're trying to preview your animation with just animation or with animation in an audio track, understand RAM Preview is probably going to be one of the features that you will get most comfortable with.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 27338 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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