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Using the Paint tool

From: Motion 4 Essential Training

Video: Using the Paint tool

Using the Paint tool is sort of a hybrid between creating shapes and creating particle systems. Let's get started exploring Paint by actually creating a shape. Go up to the Create tools in your toolbar and click on the Rectangle tool, just click-and-drag it anywhere on the canvas. Now, let's open the Inspector and change it from a Solid Fill to an Outline. If you press F5 on your keyboard, you will now notice the rectangle icon is a Paint icon. Anytime a shape changes to an Outline from a Fill, it changes into the Paint icon and that enables all the different options that you get with the Paint tool.

Using the Paint tool

Using the Paint tool is sort of a hybrid between creating shapes and creating particle systems. Let's get started exploring Paint by actually creating a shape. Go up to the Create tools in your toolbar and click on the Rectangle tool, just click-and-drag it anywhere on the canvas. Now, let's open the Inspector and change it from a Solid Fill to an Outline. If you press F5 on your keyboard, you will now notice the rectangle icon is a Paint icon. Anytime a shape changes to an Outline from a Fill, it changes into the Paint icon and that enables all the different options that you get with the Paint tool.

Now let's create a line that's a little bit more organic than a rectangle. So let's delete the Rectangle by pressing Minus in the Layers tab and actually grabbing the Paint tool, and let's create a line that sort of comes off the canvas and arcs around the word and goes back off the canvas. Now, even though this isn't very smooth right now, we are going to deal with this in a little bit, so don't sweat it. With the Paint Stroke selected, let's look at some of the different options. By default, Solid is set and we can change things like the Brush Color and the overall Opacity and its Width just by clicking-and-dragging.

But let's jump down to First Point and Last Point Offset. If we keyframe these, we could actually keyframe the stroke drawing on to the screen. But there is a behavior for that. So, let's go to Add Behavior > Shape and choose Write On and by default, it's going to write on over the length of the comp. So let's just click the right edge and trim the duration down, so the paint strokes animated on over the first 50 frames. Now, press Play and you will see it's writing right on the screen.

Now, Write On by default will draw in a constant speed, I like to actually have it sort of Ease In and Ease Out. So, let's just choose Ease Both. That way when it starts drawing, it's a little slower and then it speeds up and it slows back down. You can choose whatever you like, I just happened to like Ease Both. So now that we've the Paint Stroke animating on, let's go back and select Paint, make sure our strokes are on the screen and go through some of the other options under the Style section. With the Brush Type Solid, honestly this is pretty much what you get.

You can go to the Geometry section and actually switch the Shape from Bezier to B-Spline and that will smooth things out a little bit, but you could also drag the Roundness slider and that will smooth things out quite a bit. Let's go back to the Style section and change the Brush Type from Solid to Airbrush. And you notice this is already helping the shape. Airbrushes are actually made up of little dots. So to show you that, drag on the Spacing slider and you will notice we have increased the spacing and all we are getting is a bunch of dots.

So, if we saw that in motion, it would just like dots animating on the screen. This may not seem like a big deal now, but as you start tweaking some of the different settings, this is a neat thing to check out. Let's look at Brush Profile, open the disclosure triangle and you will notice its set to White to Black and this is again, working from left to right. So this is working from the center of each little dot out to the edge. So, let's change it slightly by clicking in the center and changing the Opacity and now you'll notice we are getting a slightly different shape to the Brush stroke.

Let's add one more and crank it up, now it's starting to look a little bit more like a shiny bubble. Feel free to add more and adjust as you like, I'm going to leave this like that. Okay, now that we have out Brush Profile, let's drag the Spacing a little closer together and look at the options under Stroke. Now, I'm not going to go through each one of these options, I want you to feel free to explore at your own leisure. For right now, let's change the Color Mode from Use Brush Color to Pick From Color Range and just choose anyone of the preset gradients.

I'm going to choose Dusk, I sort of like that and I think it fits well with the background. Now, let's randomize the scale of all these different little bubbles. And we can increase the overall scale, so it looks a little more bubbly, if you will. Again like I said, feel free to click through and adjust some of the different settings like the Jitter is sort of the offset. So now let's go back to the beginning and press Play.

That's pretty cool. But remember at the beginning I had said they act a lot like particles. Well, in order to enable that, you need to go the Advanced section. Under Advanced, just check the Dynamics box. Now, if you move your playhead back to the beginning and click Play, you will notice it looks just like an animated particle system. We stop playback for a second and just adjust the Dynamics a little bit. Move your playhead back to where you can actually see the formation of the path a little bit and let's just bring the Speed back down.

We'll bring the Speed down to 22 and adjust the Speed Randomness to 51. Now, let's go ahead and press Play. And there you have it, your paint stroke, a hybrid of shapes and particles. So, one last thing about Shape, even though this is really cool the way it is, if you go back under the Style options, you can change your Brush Type from Airbrush to Image. And if you had any other images in your comp, you could drag that image into the Brush Source and it will behave just like our bubble dots and while that's pretty amazing, just keep in mind all this does take processing power.

So, be aware of the size of the object you add into your Brush Source. So I hope you've enjoyed our little overview of brushes.

Show transcript

This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22752 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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