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Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.
Now, the Library in Motion is really a great place to start when it comes to creating any kind of graphic. Much like the name Motion pretty much says it all, Library is just that. It's a library of just about everything you can do, or just about anything you can create in the application. For people who are visual learners, the Library is a great way to preview what something looks like before you even think about possibly adding it to your specific project. So to check out the Library, let's go ahead and press Command+2 on our keyboard.
We will jump right to the Library here on the left-hand side. Now, first thing I want you to notice, we actually have these different categories moving down the left side. So if I select any one of these different categories, I can see subsets in here. Now, we haven't gone over each individual object that you can create in Motion just yet, because the Library actually helps me illustrate this very, very well. So let's get a little bit familiar with everything that we can create from the Library as we actually explore using the Library. So first thing, behaviors.
If I go ahead and choose one of these folders here on the right, like Basic Motion, let me go ahead and click on Grow/Shrink, and sure enough I get a preview up here telling me it scales an object larger or smaller continuously or to a specific value. I could continue clicking through and checking out all of the different kinds of behaviors that I can apply, or we could jump onto the next section. Let's look at filters. Filters are something that I'm sure no doubt you are already familiar with.
But if I wanted to stylize this background video, I'd actually want to add a filter. So I am just going to click on my Background_Video layer here and press F5, just to make sure that I had the right layer selected, and I do. So I'll press F5 to close that window again. And in here, I can preview, again in my Library, exactly what a filter is going to look like before I ever apply it. And while I can actually access all of the different filters here really quickly, I can jump to each individual subcategory if I want to stylize something different.
So here, let's go ahead and just add a nice glow to our already-blown-out piano video layer. So to apply a filter, all you have to do is click Apply or drag in and drop it right to the layer. So when I let go, now I've actually got a slight glow applied. It's kind of hard to see, but if I begin playback here, you'll notice some of the highlight areas are a little bit more blown out in the video. Now, I could go ahead and tweak those settings, but again, this is about the Library. So let's continue exploring. Image Units, notice I have Image Units here and I have Image Units here.
Basically, you want to pay attention to these icons. So this icon here is telling me that I've got a filter. This icon here is telling me I'm using a generator. Now, there are Image Units for filters, and there are Image Units for generators. Basically, what this is is a type of element that has created off of the core engine that's actually used to create graphics in Mac OS X. So these are very efficient ways of stylizing video and creating new graphics just by using these Image Units.
That's why they're broken out separately from the standard filters and generators. Now, particle emitters we'll cover pretty in depth a little bit later, but for now, I just want you to click through and look at the preview up here at the top of the page. This will show you exactly what the particle system is going to look like before you apply it to your project. Now, I'd like to add some kind of little sparkle to our scene, so if we go ahead and click on Sparkles, I can choose Weightless Spark, and yeah, I think that looks kind of cool.
So to apply it to the scene, all I have to do is click Apply. Now, you usually wouldn't see the particles until you move your playhead down the Timeline. But since my playhead was already down five seconds, I am seeing my particles. So if you're not seeing particles, go ahead and press the spacebar and just let your playhead move down the Timeline. Now, when I hit the spacebar, it moved in the Library. That's because I haven't actually selected the Timeline to make it active. Now, with the Timeline active, I can hit the spacebar and actually preview what's going on in the scene.
Now, it's not uncommon for Motion to actually have a hard time playing something back when you start layering elements on top of elements on top of elements, and the easiest way to get a preview for something like that is to load up a RAM Preview. But for right now, again I want to stay focused on the Library, so I am just going to jump back here to Replicators, and show you some of the different replicators that you can actually create. Replicators are very similar to particles except they're a little bit more organized in how things are created.
It just creates duplicates of whatever element you load into the replicator, hence its name. You can also choose individual shapes and gradients and fonts and text styles. Music links you right up to your iTunes. Photo links you right up to your iPhoto. You get the general idea. There is a ton of content in Motion. Just about any kind of graphic you think you might want to create or use at some time is probably already in the Library.
If it isn't, it's a great place to go check for a starting element that you could then tweak and turn into exactly what you are looking for. Now, in addition to just using the visual nature of the Library as a reference, I also encourage you to browse through some of the more complex elements, like particle systems, just to see if you can learn something ne, or find something that inspires you for creating some new elements later down the line.
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