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Using the Library

From: Motion 5 Essential Training

Video: Using the Library

Now, the Library in Motion is really a great place to start when it comes to creating any kind of graphic. Much like the name Motion pretty much says it all, Library is just that. It's a library of just about everything you can do, or just about anything you can create in the application. For people who are visual learners, the Library is a great way to preview what something looks like before you even think about possibly adding it to your specific project. So to check out the Library, let's go ahead and press Command+2 on our keyboard.

Using the Library

Now, the Library in Motion is really a great place to start when it comes to creating any kind of graphic. Much like the name Motion pretty much says it all, Library is just that. It's a library of just about everything you can do, or just about anything you can create in the application. For people who are visual learners, the Library is a great way to preview what something looks like before you even think about possibly adding it to your specific project. So to check out the Library, let's go ahead and press Command+2 on our keyboard.

We will jump right to the Library here on the left-hand side. Now, first thing I want you to notice, we actually have these different categories moving down the left side. So if I select any one of these different categories, I can see subsets in here. Now, we haven't gone over each individual object that you can create in Motion just yet, because the Library actually helps me illustrate this very, very well. So let's get a little bit familiar with everything that we can create from the Library as we actually explore using the Library. So first thing, behaviors.

If I go ahead and choose one of these folders here on the right, like Basic Motion, let me go ahead and click on Grow/Shrink, and sure enough I get a preview up here telling me it scales an object larger or smaller continuously or to a specific value. I could continue clicking through and checking out all of the different kinds of behaviors that I can apply, or we could jump onto the next section. Let's look at filters. Filters are something that I'm sure no doubt you are already familiar with.

But if I wanted to stylize this background video, I'd actually want to add a filter. So I am just going to click on my Background_Video layer here and press F5, just to make sure that I had the right layer selected, and I do. So I'll press F5 to close that window again. And in here, I can preview, again in my Library, exactly what a filter is going to look like before I ever apply it. And while I can actually access all of the different filters here really quickly, I can jump to each individual subcategory if I want to stylize something different.

So here, let's go ahead and just add a nice glow to our already-blown-out piano video layer. So to apply a filter, all you have to do is click Apply or drag in and drop it right to the layer. So when I let go, now I've actually got a slight glow applied. It's kind of hard to see, but if I begin playback here, you'll notice some of the highlight areas are a little bit more blown out in the video. Now, I could go ahead and tweak those settings, but again, this is about the Library. So let's continue exploring. Image Units, notice I have Image Units here and I have Image Units here.

Basically, you want to pay attention to these icons. So this icon here is telling me that I've got a filter. This icon here is telling me I'm using a generator. Now, there are Image Units for filters, and there are Image Units for generators. Basically, what this is is a type of element that has created off of the core engine that's actually used to create graphics in Mac OS X. So these are very efficient ways of stylizing video and creating new graphics just by using these Image Units.

That's why they're broken out separately from the standard filters and generators. Now, particle emitters we'll cover pretty in depth a little bit later, but for now, I just want you to click through and look at the preview up here at the top of the page. This will show you exactly what the particle system is going to look like before you apply it to your project. Now, I'd like to add some kind of little sparkle to our scene, so if we go ahead and click on Sparkles, I can choose Weightless Spark, and yeah, I think that looks kind of cool.

So to apply it to the scene, all I have to do is click Apply. Now, you usually wouldn't see the particles until you move your playhead down the Timeline. But since my playhead was already down five seconds, I am seeing my particles. So if you're not seeing particles, go ahead and press the spacebar and just let your playhead move down the Timeline. Now, when I hit the spacebar, it moved in the Library. That's because I haven't actually selected the Timeline to make it active. Now, with the Timeline active, I can hit the spacebar and actually preview what's going on in the scene.

Now, it's not uncommon for Motion to actually have a hard time playing something back when you start layering elements on top of elements on top of elements, and the easiest way to get a preview for something like that is to load up a RAM Preview. But for right now, again I want to stay focused on the Library, so I am just going to jump back here to Replicators, and show you some of the different replicators that you can actually create. Replicators are very similar to particles except they're a little bit more organized in how things are created.

It just creates duplicates of whatever element you load into the replicator, hence its name. You can also choose individual shapes and gradients and fonts and text styles. Music links you right up to your iTunes. Photo links you right up to your iPhoto. You get the general idea. There is a ton of content in Motion. Just about any kind of graphic you think you might want to create or use at some time is probably already in the Library.

If it isn't, it's a great place to go check for a starting element that you could then tweak and turn into exactly what you are looking for. Now, in addition to just using the visual nature of the Library as a reference, I also encourage you to browse through some of the more complex elements, like particle systems, just to see if you can learn something ne, or find something that inspires you for creating some new elements later down the line.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25440 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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