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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Now as much as it pains me to say this, adding 3D to Motion really does give this application a whole new perspective. So if you don't already have it open, run the 01_3DSpace_Project. Hit F5 and open your Layers tab. You will notice, we have some text and a Rectangle. Now to change anything to 3D, all you do is, click this icon on the Group layer, and now you will notice the icon has changed to three planes. Let's go ahead and select the Rectangle and turn it into a floor. Grab your Adjust 3D Transform tool and you will notice we have some controls.
The first ones are these arrows that move objects in 3D space, either on its X, Y or Z axis. I will just undo that. And what we would like to do, is rotate this is in X. So if you notice these circles now actually inhabit, Y rotation and X rotation and Z rotation. So let's rotate this in X, down to about 90 degrees, and now we will grab our Z position arrow, and drag that to the bottom.
So now we have just transformed something in 3D space. Now all this is well and good, but there are some other tools that actually really help give you some perspective and different views while you are manipulating your objects in 3D space. So we go to view menu, you will notice there are a whole bunch of options here that are grade out called 3D Overlays. Now with these Overlays, you can easily move around adjust your views in 3D space pretty quickly, and the way you get these to work, is by adding a camera to the scene, so click New Camera.
Now go to your View, pull down, and you will notice we have the 3D views tools. If I un-check that, you will notice these items that were just here a second ago have disappeared. I will get to these in a second. Go ahead and choose Compass. What the Compass does, it habits the lower left corner of your canvas and this allows you to quickly change between views in your scene. So if I click on the Top one, here you notice now I've switched to a top view, or if I click on the Right one, I'll switch to a right view. I can also change these views by this pull down in the upper left.
I will go ahead and change that back to active camera. Now these views over here will actually adjust the camera, if your camera layer is selected. So we go ahead and click and rotate in 3D space, so that's rotation tool. This will allow you to slide left, right and up and down in your 3D scene, and this one will actually slide back and forth in Z space. Now when I work in 3D, I like to have all of these view options set. So let's hit Insert View, and 3D Grid and Scene Icons.
Now all these things combined can really help you keep your balance while you are navigating around 3D space. There is one other thing to check out, and those are the View Layouts. Let's go ahead and choose Horizontal Split View. This is going to give us two separate views. You notice, I can see my Active Camera up here, and a view from the right down in this lower window. And you notice this will allow me to select which view I am manipulating. Now you notice, if I click the Rotation tool here, I am just changing my orientation in 3D space.
But you notice my Active Camera has not changed at all. This is just allowing me to move around in 3D space. This is important because when you render a project, you are going to render the active camera view. So if you just need to move around, so you can more easily see something. This is a great way of achieving that, just go to your split view and rotate around outside of the Active Camera view. And you will notice, if you select an object, let's say, my 3D Space text right here, I can still go ahead and manipulate that specific object, and rotate around the scene.
The reason I bring that up, if you open your HUD here with that object selected, I can also rotate that object using the HUD with these drop wells. So you notice with the drop wells, I have some options. If you just click and drag, I can move in Z space, or I can move left, right, up and down or any variants there of, if you just kind of drag in a circle or move in a circle. This one moves left and right and back and forth in Z space, and then the Scale will actually adjust the scale of the object.
So the HUD will change if you have different things selected, just like it does in 2D. So if I select the camera here, you notice, now I am actually going to rotate my camera. Now we will get to more of these camera options as we go through the next movie. But for now we have covered the basics of navigating around and selecting things in 3D Space.
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