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Understanding the Motion interface

Understanding the Motion interface provides you with in-depth training on Video. Taught by Ian Robin… Show More

Motion 3 Essential Training

with Ian Robinson

Video: Understanding the Motion interface

Understanding the Motion interface provides you with in-depth training on Video. Taught by Ian Robinson as part of the Motion 3 Essential Training
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  1. 6m 42s
    1. Welcome
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye

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Understanding the Motion interface
Video Duration: 3m 20s 5h 17m Beginner


Understanding the Motion interface provides you with in-depth training on Video. Taught by Ian Robinson as part of the Motion 3 Essential Training

View Course Description

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move

Understanding the Motion interface

In this video, I want to give a most basic overview of the Motion interface. So you can get comfortable moving around within Motion, but not be overwhelmed by all the submenus etcetera. This is a title-card for our new segment called Green Living, I have figured there is no better way to introduce how an application works until dissector real world example. Before I go to far, I want to show you all the key commands for the interface. I know that sounds daunting, but believe it or not, it's very straight-forward. It's Command (Cmd) 1 through 9 and F1 through F8.

For example, Cmd+1 opens my File Browser and then I am just going to click through the rest. Cmd+2, 3, 4, 5, 6, 7, 8 and 9. Now, I know you're probably be asking, what are all these different things? Don't worry about it, we are going to get to it in a second. I just want to show you, how straight forward these key commands are. So I did say the F commands as well. So let's see, F1, F2, F3, F4, F5, F6, F7, F8, which make things full-screen. So I am going to hit F8 one more time to get back out of that.

So now that we've covered the key commands, let's get started with some of the basics of the actual interface. You'll notice Motion is divided up into two main panels. The left side here we have the Utility window, which is divided up into three sections. We have the File Browser which functions just like the File Browser in your Finder. There is also the Library, which is very similar to the File Browser, but it actually holds all of the different effects, presets and content you can use within your Motion projects.

The next tab is the Inspector. This allows you to inspect all the properties of whatever you have selected, and you notice when you have things selected, let me go ahead and choose Green Living, it opens up a series of contextual tabs that will change, based upon what you have selected. So this right panel over here is called the Canvas. The canvas is divided up into a couple of sections. We have the toolbar, which is across the top here, which contains all of your tools and some shortcuts to adding things like Behaviors and Filters and Particles as well as some icons to open up different aspects of the interface.

The next thing down here is the actual canvas itself. This is what you are actually working on. And at the bottom we have our Transport controls, which control playback of your project. A window, which shows you exactly where your playhead is, and another window that shows you the duration of your project. Now there are two other panels that are hidden. Which if you hit F5, it is the Project pane, which is made up of Layers, Media and Audio. And F6, the Timing pane, which opens up your Timeline, Keyframe Editor and Audio Editor.

And the last thing that's popped up here is the HUD, which you can access by hitting F7. This is a contextual window that will change based on what you have selected. It gives you the most commonly used options for whatever you have selected, without having always jump back to the Inspector to make your changes. So to recap, Motion has two main windows, the Utility window and the Canvas, and each one of those is divided up into sub-sections, which we will continue to reinforce as we move throughout this course.

Find answers to the most frequently asked questions about Motion 3 Essential Training .

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Q: When attempting to use an Illustrator file in Motion (the exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here:
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.





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