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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
In this video, I want to give a most basic overview of the Motion interface. So you can get comfortable moving around within Motion, but not be overwhelmed by all the submenus etcetera. This is a title-card for our new segment called Green Living, I have figured there is no better way to introduce how an application works until dissector real world example. Before I go to far, I want to show you all the key commands for the interface. I know that sounds daunting, but believe it or not, it's very straight-forward. It's Command (Cmd) 1 through 9 and F1 through F8.
For example, Cmd+1 opens my File Browser and then I am just going to click through the rest. Cmd+2, 3, 4, 5, 6, 7, 8 and 9. Now, I know you're probably be asking, what are all these different things? Don't worry about it, we are going to get to it in a second. I just want to show you, how straight forward these key commands are. So I did say the F commands as well. So let's see, F1, F2, F3, F4, F5, F6, F7, F8, which make things full-screen. So I am going to hit F8 one more time to get back out of that.
So now that we've covered the key commands, let's get started with some of the basics of the actual interface. You'll notice Motion is divided up into two main panels. The left side here we have the Utility window, which is divided up into three sections. We have the File Browser which functions just like the File Browser in your Finder. There is also the Library, which is very similar to the File Browser, but it actually holds all of the different effects, presets and content you can use within your Motion projects.
The next tab is the Inspector. This allows you to inspect all the properties of whatever you have selected, and you notice when you have things selected, let me go ahead and choose Green Living, it opens up a series of contextual tabs that will change, based upon what you have selected. So this right panel over here is called the Canvas. The canvas is divided up into a couple of sections. We have the toolbar, which is across the top here, which contains all of your tools and some shortcuts to adding things like Behaviors and Filters and Particles as well as some icons to open up different aspects of the interface.
The next thing down here is the actual canvas itself. This is what you are actually working on. And at the bottom we have our Transport controls, which control playback of your project. A window, which shows you exactly where your playhead is, and another window that shows you the duration of your project. Now there are two other panels that are hidden. Which if you hit F5, it is the Project pane, which is made up of Layers, Media and Audio. And F6, the Timing pane, which opens up your Timeline, Keyframe Editor and Audio Editor.
And the last thing that's popped up here is the HUD, which you can access by hitting F7. This is a contextual window that will change based on what you have selected. It gives you the most commonly used options for whatever you have selected, without having always jump back to the Inspector to make your changes. So to recap, Motion has two main windows, the Utility window and the Canvas, and each one of those is divided up into sub-sections, which we will continue to reinforce as we move throughout this course.
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