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Motion 4 Essential Training

Trimming and sliding behaviors


From:

Motion 4 Essential Training

with Ian Robinson

Video: Trimming and sliding behaviors

The point of this video is to actually give you a little helping hand when it comes to getting use to working with behaviors. Because while they are great to work with, when you are first getting started there are some gotchas that you kind of need to be aware of, especially when it comes to trimming and sliding your behaviors around in the Timeline. For example, let's select the Grow word, just click on it in your canvas, and let's go to the Library and look at some behaviors. In the Behaviors tab, go to Basic Motion, and choose Grow/Shrink.
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Trimming and sliding behaviors

The point of this video is to actually give you a little helping hand when it comes to getting use to working with behaviors. Because while they are great to work with, when you are first getting started there are some gotchas that you kind of need to be aware of, especially when it comes to trimming and sliding your behaviors around in the Timeline. For example, let's select the Grow word, just click on it in your canvas, and let's go to the Library and look at some behaviors. In the Behaviors tab, go to Basic Motion, and choose Grow/Shrink.

And you notice this scales an object larger or smaller, continuously or to a specific value. Now, that seems well and good, but when you trim it, there is something you need to be aware of. So let's go ahead and apply that behavior by clicking the Apply button. I know the behavior has been applied, because again I can see in the mini Timeline. Open the HUD, and let's actually have this word Grow by clicking on one of the corners and just dragging it out. Now I begin playback, so we can see what's happening.

It's pretty straightforward, but what if I want my word to grow, and then stop at a specific place. If you move your playhead to where you'd like the word to stop growing, I'm going to drag mine to around frame 100, and trim out the behavior by pressing O on the keyboard. First off, you notice it trimmed the behavior, but it also scaled up the word to make sure it got to the end point before the end of the behavior. So in essence, when we made the behavior shorter, it just made the word Grow that much faster based on how much we dragged the square up.

Now move your playhead back to the beginning of your Timeline, and click the Play button and watch what happens. It's kind of frustrating, but the word actually snaps back. So the way I recommend most people use the Grow/Shrink behavior is actually only use it when you want your word to continue growing. So for example, if you just click-and- drag on the behavior to happen at the end of the Timeline, as long as the edge of the behavior is going off the end of your project, you should be fine. So if we can move our playhead to before the behavior, you can hit the Play button and see what happens.

The word will start to grow and it will work fine, because you have reached to the end of the composition. But that's just something you want to kind of keep in mind, as you are getting used to working with Grow and Shrink. Great for sliding, not so much for trimming. Next, let's look at Throw. I'm going to move my HUD out of the way, and select that again in the Library. And you'll notice it applies a single force to push an object at a specified direction. So let's go ahead and apply that behavior, click the Apply button, and let's begin playback as we drag in the circle to have it go in a specific direction.

Now, what if I wanted this behavior to stop right here, why don't we trim the behavior this time by dragging it? Click on the end on the right-hand side after you see this little bracketed icon, and drag it over towards left. If you hold down Shift when you get near the playhead, it will snap right to the playhead. Now look what happens. The behavior actually just stops get in its tracks. Whereas when we trim the Grow behavior, it actually made sure to complete the grow in a faster time.

With the Throw behavior, it actually just stops it right where you trim the behavior. The last two we'll checkout are Move and Fade. Go ahead and select the word Move, and select the behavior in the Library tab, and you notice this moves an object to a specific position. This time, let's apply the behavior by dragging and dropping it directly onto the word. And you notice it automatically set the behavior to have it move to the center of the screen. Go ahead and move that down a little bit, just so we don't have the words crossing each other and begin playback.

Let's stop right here, and press O on the keyboard to trim the out point, and you'll notice Move did the same thing that Grow did. It made sure to complete its full length of motion before the end of the behavior. Well, one of the nice things is it actually holds its place when it reaches that point, unlike Grow which snaps back, which leads us to Fade. Go ahead and move your playhead back to the beginning, select the word Fade and select Fade In/Fade Out in the Library tab. Let's go ahead and drag and drop this on the word Fade as well.

Again playback and you'll notice it will fade in over 20 frames and then once we get to the end of the composition, it will actually fade out over 20 frames. So let's see what happens when we trim this. I'm just going to stop playback and press O on the keyboard to trim the out point. Click Play from beginning, and you notice it fades out, but then pops right back on, much like the Throw behavior. So I hope I haven't made you too nervous about using behaviors, but honestly, they are quite helpful and I think you'll be very interested to check out our video on combining keyframes and behaviors, because it's a great way of actually getting around a bunch of these gotchas.

Find answers to the most frequently asked questions about Motion 4 Essential Training.


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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
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