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Shortcuts for previewing and setting type

From: Motion: Principles of Motion Graphics

Video: Shortcuts for previewing and setting type

Motion has many different ways you can actually set type, so to save you some time, I'm going to show you some of those features, but also show you some keyboard shortcuts you can use to help speed up your workflow. So to get started, let's click on the text here in the center of our canvas. Now press F7 to open up your HUD. On the left-hand side, if you click and hold your mouse button down, as you scroll through the different fonts, notice the typeface will update in your canvas as you make your changes. This is really nice when you're actually animating. You can leave Motion playing back as you make the adjustments and choose different typefaces.

Shortcuts for previewing and setting type

Motion has many different ways you can actually set type, so to save you some time, I'm going to show you some of those features, but also show you some keyboard shortcuts you can use to help speed up your workflow. So to get started, let's click on the text here in the center of our canvas. Now press F7 to open up your HUD. On the left-hand side, if you click and hold your mouse button down, as you scroll through the different fonts, notice the typeface will update in your canvas as you make your changes. This is really nice when you're actually animating. You can leave Motion playing back as you make the adjustments and choose different typefaces.

I just think that's the coolest thing. I'm just going to undo that last adjustment here, because I do like that typeface, but if you notice, there are sliders here that give us more control for layout. So if you click directly on the knob on one of the sliders, you can adjust the size of the type, but also if you hold down Option key and then click on the right or left side of the button, notice you can adjust the size in one-point increments. That key command only works when you're dealing with whole point values like we have here with the size.

Now you can adjust the tracking and the line spacing as well, but there are many-many more controls for setting type within the inspector. So let's go ahead and click on the i in the upper right corner of the HUD and go ahead and close the HUD. I want to draw your attention to the Properties tab. Under Position, you can reposition your type just by clicking and dragging any one of the position drop wells here. Notice as I move the type through the screen, the anchor point is moving right along with the type layer. Jump to the Text tab and under Format there is another way of positioning your type and that's adjusting these settings down here.

So for example, if we click and drag on the Offset parameter, notice I'm moving my type again. But notice when you choose Offset, yes, the transform handles will move, but the anchor point stays in the exact same position. So that's important, obviously because if clicked on the rotation handle here, no longer will the type rotate around the point that's locked right to the side of the type, because we've offset it. So let's change your Offset back to zero here and we can change our Rotation back to zero as well. I'm holding Shift as I drag so just it just snaps right to zero.

Down at the bottom of the Format option, you can see any text that's in the type on your canvas. So this is a really nice feature if you have a lot of type and there are plenty of lines that are off the screen. Now obviously since this is a short, we don't have that issue. Now if you go to the Layout section here, this is where we have some of the same layout options that we had in the HUD. Now let's get to some of the keyboard shortcuts and the finer points of setting your type. If you double-click in your text layer, it should automatically select all the type and grab the Type tool for you.

So if you go ahead and click between any letter, you'll get a flashing cursor. To navigate up and down between the letters, just use your left and right arrow keys. If you hold down Ctrl and use your right or left arrow keys, you can adjust the kerning between individual letters, one point at a time. If you hold down Option and right arrow, you'll move the cursor to the right end of the word and if you hold down Option and left arrow, it'll jump to the beginning of the word.

If you've been doing motion graphics for an extended period of time, all the stuff is probably pretty straightforward for you, but I want to show you another tool that we can use in Motion for setting type and we'll probably use this tool quite often throughout the rest of this title. If you click and hold on the leftmost tool in your toolbar, go down to the second to the last option. This is the Glyph tool. This will actually allow you to click directly in the canvas and adjust one letter at a time, but notice we get the full 3-D control handles.

So if I want to rotate this, I can go ahead and rotate it in three-dimensional space by clicking on the top circle here, or I could click on the left circle and rotate it. You get the general idea. with the Glyph tool you can get an amazing amount of control over setting your type. So as you can see there are numerous ways of setting type within Motion and when you're trying to remember your keystrokes for some of those shortcut commands, I have a little phrase I like to think in my mind. Sometimes you need to exercise your "option" when you want to gain more "control" of the situation.

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This video is part of

Image for Motion: Principles of Motion Graphics
Motion: Principles of Motion Graphics

41 video lessons · 14598 viewers

Ian Robinson
Author

 
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  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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