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Setting up rigs: Slider rigs

From: Motion 5 Essential Training

Video: Setting up rigs: Slider rigs

Now, I have to admit, the first time I heard about rigs I kind of just thought, okay... it didn't really seem that kind of powerful or inspiring, but boy was I wrong. Honestly, rigs are truly amazing, especially if you're working in a workgroup with other designers or other editors. See, rigs give you the ability to create templates that are completely editable, and you can control exactly what parameter somebody has control over or what they don't have control over.

Setting up rigs: Slider rigs

Now, I have to admit, the first time I heard about rigs I kind of just thought, okay... it didn't really seem that kind of powerful or inspiring, but boy was I wrong. Honestly, rigs are truly amazing, especially if you're working in a workgroup with other designers or other editors. See, rigs give you the ability to create templates that are completely editable, and you can control exactly what parameter somebody has control over or what they don't have control over.

It's really, really nice. Now, rigs for designers are great because you can actually set up a rig to control multiple parameters. So if you think about that for a second, you can kind of animate one thing and then have a rig control that animation and then animate the rig and have another thing control another thing, and you get the idea. You can kind of layer things on top of each other. Now, instead of sitting here trying to tell you all the cool things and all the reasons you should be excited, let's get started actually making our first rig.

Now, all rigs are driven by things called Widgets. The easiest way to create a widget is to tie it to a parameter that you would like to customize. With our project, I want to customize this so a designer could choose between multiple colors and multiple layouts. So right now we've got the purple dominant color and the layout is set left, and the name is on the right. We will set an inverse of this, and we will set it up so somebody can just go in and literally adjust a slider and a pop-up menu and literally change between both.

So to get started let me show you how to customize a color of an object. This is just a simple shape layer and if we go to the Inspector, in the Shape Style section, under the Fill, right-click or Ctrl+Click on the fill color. Now, you notice there is an option to Add To Rig. Since we don't already have a rig, we want to create a new rig. Now there are three options in terms of the types of rigs you can create. First one, Add To New Checkbox. That's if you want something to just literally check, it's on, check, it's not on.

You can create a pop-up. Pop-ups are great when you want to create multiple instances of something. So we will actually use that to create both the left and the right side of our project. The one we want to use for the color is Slider. See, sliders are great, because when you choose Add To New slider, first thing, notice the rig has been added to the project, and now we have a slider for that rig. And if we look at the Widget section of the Inspector under slider, I actually have something that I can keyframe.

Now, these little blue things under the slider are called Snapshot Tags. See, the way Widgets work, and rigs work, they take snapshots of the current state of whatever it is that you are setting for the parameter. So currently, there is a snapshot for the purple color of this circle. So if we slide our slider over to the right, now notice the tag is illuminated blue, and what I can do is start editing.

Now, this is kind of drastic for what I'm trying to do, because the only change I am going to make is right here with the color. But I can just click on the color and change it. So let's give an alternate color of kind of yellow. We'll increase the Saturation here a little bit, and we'll make it kind of a bright happy yellow. Okay, so there we go! We are set with yellow and I can stop editing the rig. Now, if we drag the slider from one side to the other side, check it out.

It's actually changing color from one to the next. Like I said, this is cool because I could set this up as something that we could keyframe. See, we can go ahead and double-click on the slider to rename it, and let's call this Colors. Now, anytime somebody opens this project, even if they had this layer locked off, they can still get to the rig and just keyframe this, the Colors. The other cool thing, see, even as I shift the color, if I press the spacebar to see how the animation is working, everything else is still there.

It's just kept the color shift that I made in my rig. So let's set up the rig to actually customize the color of the background and the other objects. So I am going to rename this rig the Color Rig. So we can select our group here, and with our background layer--there we go-- I will add a filter. So let's unlock our group, and we can go to the Library, and just go to Filters > Color Correction, and let's choose Hue/Saturation.

I can drag and drop that right onto our group. In the Inspector, let's just go and adjust the Hue here a little bit, so we can see how we could sort of customize this. So now, it's pretty easy to customize this to something that we want, so I'm just going to undo that last adjustment there. And under the Hue and Saturation values, I want to go ahead and add my rig. So here, let's go to Hue and say Add To Rig > Color Rig, and we'll say Add To Colors. And the Color Widget, if we jump by selecting our widget and go to the Color Widget, here we have our start point.

Now, with this, we have Hue/Saturation set in here. It's kind of hard to see, but it's not under here. It's actually just this rotation piece. So for the start, it's actually set at the right parameter. So if we drag it to the right here, what we need to do is change this for this other parameter. So we can drag the Hue back over to the left. There we go! Yeah, let's do that. Okay, that's pretty bright and happy, right? So 167, that's perfect! Now, if I drag my Color slider here, notice I'm changing absolutely everything with just one widget.

Now, I could keyframe this and keep adjusting, but I don't want to actually keyframe the animation. I just kind of want it to be more of a switch. So in instances like this, it may have made more sense to actually make this kind of a check box. But for right now, this works; colors works. Now, even though I've only loaded two parameters to adjust as we make adjustments to this one widget, I hope you understand just how powerful using widgets in your projects can be.

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This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25475 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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