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Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.
Now, I have to admit, the first time I heard about rigs I kind of just thought, okay... it didn't really seem that kind of powerful or inspiring, but boy was I wrong. Honestly, rigs are truly amazing, especially if you're working in a workgroup with other designers or other editors. See, rigs give you the ability to create templates that are completely editable, and you can control exactly what parameter somebody has control over or what they don't have control over.
It's really, really nice. Now, rigs for designers are great because you can actually set up a rig to control multiple parameters. So if you think about that for a second, you can kind of animate one thing and then have a rig control that animation and then animate the rig and have another thing control another thing, and you get the idea. You can kind of layer things on top of each other. Now, instead of sitting here trying to tell you all the cool things and all the reasons you should be excited, let's get started actually making our first rig.
Now, all rigs are driven by things called Widgets. The easiest way to create a widget is to tie it to a parameter that you would like to customize. With our project, I want to customize this so a designer could choose between multiple colors and multiple layouts. So right now we've got the purple dominant color and the layout is set left, and the name is on the right. We will set an inverse of this, and we will set it up so somebody can just go in and literally adjust a slider and a pop-up menu and literally change between both.
So to get started let me show you how to customize a color of an object. This is just a simple shape layer and if we go to the Inspector, in the Shape Style section, under the Fill, right-click or Ctrl+Click on the fill color. Now, you notice there is an option to Add To Rig. Since we don't already have a rig, we want to create a new rig. Now there are three options in terms of the types of rigs you can create. First one, Add To New Checkbox. That's if you want something to just literally check, it's on, check, it's not on.
You can create a pop-up. Pop-ups are great when you want to create multiple instances of something. So we will actually use that to create both the left and the right side of our project. The one we want to use for the color is Slider. See, sliders are great, because when you choose Add To New slider, first thing, notice the rig has been added to the project, and now we have a slider for that rig. And if we look at the Widget section of the Inspector under slider, I actually have something that I can keyframe.
Now, these little blue things under the slider are called Snapshot Tags. See, the way Widgets work, and rigs work, they take snapshots of the current state of whatever it is that you are setting for the parameter. So currently, there is a snapshot for the purple color of this circle. So if we slide our slider over to the right, now notice the tag is illuminated blue, and what I can do is start editing.
Now, this is kind of drastic for what I'm trying to do, because the only change I am going to make is right here with the color. But I can just click on the color and change it. So let's give an alternate color of kind of yellow. We'll increase the Saturation here a little bit, and we'll make it kind of a bright happy yellow. Okay, so there we go! We are set with yellow and I can stop editing the rig. Now, if we drag the slider from one side to the other side, check it out.
It's actually changing color from one to the next. Like I said, this is cool because I could set this up as something that we could keyframe. See, we can go ahead and double-click on the slider to rename it, and let's call this Colors. Now, anytime somebody opens this project, even if they had this layer locked off, they can still get to the rig and just keyframe this, the Colors. The other cool thing, see, even as I shift the color, if I press the spacebar to see how the animation is working, everything else is still there.
It's just kept the color shift that I made in my rig. So let's set up the rig to actually customize the color of the background and the other objects. So I am going to rename this rig the Color Rig. So we can select our group here, and with our background layer--there we go-- I will add a filter. So let's unlock our group, and we can go to the Library, and just go to Filters > Color Correction, and let's choose Hue/Saturation.
I can drag and drop that right onto our group. In the Inspector, let's just go and adjust the Hue here a little bit, so we can see how we could sort of customize this. So now, it's pretty easy to customize this to something that we want, so I'm just going to undo that last adjustment there. And under the Hue and Saturation values, I want to go ahead and add my rig. So here, let's go to Hue and say Add To Rig > Color Rig, and we'll say Add To Colors. And the Color Widget, if we jump by selecting our widget and go to the Color Widget, here we have our start point.
Now, with this, we have Hue/Saturation set in here. It's kind of hard to see, but it's not under here. It's actually just this rotation piece. So for the start, it's actually set at the right parameter. So if we drag it to the right here, what we need to do is change this for this other parameter. So we can drag the Hue back over to the left. There we go! Yeah, let's do that. Okay, that's pretty bright and happy, right? So 167, that's perfect! Now, if I drag my Color slider here, notice I'm changing absolutely everything with just one widget.
Now, I could keyframe this and keep adjusting, but I don't want to actually keyframe the animation. I just kind of want it to be more of a switch. So in instances like this, it may have made more sense to actually make this kind of a check box. But for right now, this works; colors works. Now, even though I've only loaded two parameters to adjust as we make adjustments to this one widget, I hope you understand just how powerful using widgets in your projects can be.
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