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Setting up rigs: Pop-up rigs

From: Motion 5 Essential Training

Video: Setting up rigs: Pop-up rigs

Now, I like to use pop-up widgets as the ultimate way to deliver multiple versions of the same graphic. So for example, with this graphic here I've got the name on the right and image on the left. Well, we're going to use a pop-up widget to create a rig where you can choose different states. So in one the image and name are set up like this; in the other it's the inverse. Now the other nice thing about pop-ups are the fact that they're not limited to just two different states. I could create three, four, however many different layouts, and with a pop-up widget somebody could just open the project and say yeah, I want the left align, or the right align, or center, or what have you.

Setting up rigs: Pop-up rigs

Now, I like to use pop-up widgets as the ultimate way to deliver multiple versions of the same graphic. So for example, with this graphic here I've got the name on the right and image on the left. Well, we're going to use a pop-up widget to create a rig where you can choose different states. So in one the image and name are set up like this; in the other it's the inverse. Now the other nice thing about pop-ups are the fact that they're not limited to just two different states. I could create three, four, however many different layouts, and with a pop-up widget somebody could just open the project and say yeah, I want the left align, or the right align, or center, or what have you.

So to get started we need to actually create a rig. If you notice, we have a rig here and I can quickly view what this rig is controlling by pressing F7. Now I notice this rig is called Color Rig and if I drag the slider here, it changes the background from this kind of purple color to this bright yellow color. So that looks pretty cool. But I wanted again, change the layout. So we'll create a new rig. Go up under Object and say New Rig.

With our New Rig selected, go to the Inspector and under the Rig section, here I can add my pop-up Widget. The way pop-up widgets work, they have snapshots. So the way you can edit a snapshot is first by renaming it. So let's rename this, and we'll call this Image_Left. Now in order to set this as the first pop-up state, we just need to go into Edit mode, and it's actually already set up.

So there is nothing to edit, so I can just stop that. And let's go to Snapshot 2. Now we'll rename this and we'll call this Image_Right. There we go. And this time instead of starting our Edit mode and doing nothing, we can start our Edit mode and then reposition everything in our project. So let's do that. If you open up our group here, I'll start by positioning the name. I'll just drag this over towards the left.

If I hold Shift as I drag, it will snap on the X axis. I can do the same thing with the logo. I'll drag it to the right. We can select our group of circles here and drag it to the left. And of course, drag our image, click and drag, drag that over to the right, and let's move our animated circle here a little bit, okay, and our background circle.

All right, now let's preview how this looks, and I'm just going to double-check my safe zones and make sure, yeah, I moved the logo out of title safe. So when you're dealing with text obviously always make sure that it is within title safe. So now let's preview our animation. I'm going to turn off safe zones here and press the spacebar. Now if this is being a little sluggish, which it is, I'm just going to deselect everything and Command+R, load up a quick RAM Preview.

Now we're ready to check this out, and as you can see, we've got our animation, and our image is now right, and our name is to the left. And this is looking pretty darn good. So I'm going to wait until my playhead gets a little further down the Timeline here, and we can record this version. So if we stop Rig Edit mode, now you notice it's recorded a whole bunch of different settings. And if you look at the Settings, it's primarily Position data, but to see the difference, let's just look at our widget.

If we select the rig here, we can switch between the different states just by clicking on the pop-up and choosing the other state. I've got my Image_Left and I have my Image_Right. Now, of course I could continue onto Snapshot 3, but I think we're good to go. So let's go to Snapshot 3 here, and I'll just delete this one by pressing the minus key. Now we have two options, Left and Right, and we have two separate rigs.

So let's rename this rig Position. Now our project is rigged, and everything is named, and it's basically ready to save out as templates to be integrated into either Final Cut or Motion.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25858 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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