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Setting essential preferences

From: Motion 5 Essential Training

Video: Setting essential preferences

Preferences are just that, your preference for how Motion should function. And of course everyone has their own opinion, but as someone who has been using Motion since version one, I definitely have some tips for you. And I know sometimes the thought of changing preferences can be a little scary since they do change how the app actually functions. Don't worry, when we were done with this, playing around with your preferences would be fun and maybe even a happy experience. So to access your preferences go up to Motion and choose Preferences.

Setting essential preferences

Preferences are just that, your preference for how Motion should function. And of course everyone has their own opinion, but as someone who has been using Motion since version one, I definitely have some tips for you. And I know sometimes the thought of changing preferences can be a little scary since they do change how the app actually functions. Don't worry, when we were done with this, playing around with your preferences would be fun and maybe even a happy experience. So to access your preferences go up to Motion and choose Preferences.

So as you can see, there are quite a few options here, but let's focus on some of the key specific areas. First thing: at startup when you first start Motion do you want it to create a new project or open the last project you had working? I typically like to have the last project set up on my machine, but for now I'm just going to leave Create New Project setup. Now look all the way down to the bottom in this Media section here. Notice Automatically manage unused media is selected. Those of you who like to actually go ahead and collect a bunch of media into your project before you actually ever drop it into the Timeline, you should deselect this option.

Now, if you're the kind of person that only adds things as they need it then leave this button checked, because basically what this does, anytime you delete something out of your Timeline, if it's of no use in your project anymore, Motion is automatically going to delete out of your project. Now does that mean it's going to delete off the hard drive? No, it just means that it's deleting it out of this individual project that you're working on at this specific time. So let's jump over to the Appearance section. In here this is where you can set up your Timebar display.

Right now, I have it set up for Name Plus Thumbnail. I could also set it up for Filmstrip. So let's scroll down here, so you can see my video here. Let me open it up so you can actually see the video layer. Let's change that to Filmstrip, and here now you can see each of the frames for each piece of my video, and it actually does something kind of cool with the graphics too. So you can see it's repeated the circle as well as the type. Now typically, I like to just leave this as Name Plus Thumbnail because it's a little less processor intensive.

Now up here in the top of your Canvas you may remember as we're removing things around I was getting an update as to what was going on. That was because I had Dynamic Tool Info selected. That's on by the default. But those of you who are hardcore into your color or specific coordinates in your Canvas, you want to go ahead and select those options as well. You can choose to display your color as RGB, RGB (Percent), or have the actually Hue Saturation Value. Now let's move on to Project section.

This is where you can set your Default Project settings, so anytime a new project get started you could have it let's say have a project duration of 5 seconds instead of 10. You can choose a different background color, and I don't know if you remember, but this is where we had the Project Browser get turned off. Now those of you who haven't followed along, you may have this Show Project Browser selected. Don't panic. If it is, that's perfectly fine. Just every time when you start Motion the Project Browser is going to pop up. If you want to turn that off, go and select this Use Project and then choose a specific project that you want to have Motion open.

Now, if you're unfamiliar with exactly what I'm talking about, go back and watch the "Launching Motion for the first time" video. Now one of the first things that I always change in all of my Motion projects, and I'm going to do this now for the rest of the course--pay special attention--Create Layers At. This is something that drives me absolutely up the wall, because I have a tendency to start playback and stop playback and then decide, oh wait, I want to add a new graphic. Well, the problem with that, if I go ahead and let's say move my playhead down the Timeline here, and I want to go ahead and create a square.

I'm just going to drag that out. Notice as I created the rectangle here, even though it's in a square shape, it actually is starting at the start point of my playhead. Now this would be fine if I were working in a linear fashion through the Timeline, but my brain has a tendency to jump around, so for me, I like to actually have this set up where it creates layers always at the start of a project. That way whenever I go to create a new object, it's automatically going to start that layer at the start of a project.

Now, there are couple more preferences I want you to check out, and then we'll wrap things up. Time, this is where you can set whether you want your display as timecode or frames, and if you're working in a workgroup, you can set your frames to start from 1 or from 0, just so you can match everybody else. Down here, this is kind of important, if you have a system that isn't the most powerful in the world, sometimes you'll need to make sure that Motion can actually keep up if it's trying to play both the video and the audio.

So you can tell Motion to skip video frames during playback or actually just pause the audio playback. That's entirely personal preference. Down here under Keyframing, it's really important, pay attention to these options here. By default, neither have been are selected, but if you find as you're moving keyframes in the Timeline, if you find that things are shifting, you might want to actually lock the keyframes in time. That way you can make adjustments to how the interpolation happens between the keyframes, but you can't actually move them up and down the Timeline.

And if you've got really, really precise animations, you can actually allow for subframe keyframing, meaning you can have a keyframe that actually lies in between two frames. I really don't like that, but it's definitely an option if you need that precision. For Cache, I usually just leave all of these preferences their default, unless I'm on a system that has more than one hard drive. Then I like to set up my Autosave to a separate hard drive as well as my Optical Flow Retiming. What this does, as you're retiming objects in your project, it will actually create cache files so Motion doesn't have to try and speed up or slow down in writing those files.

It will just write it once and save it off to cache until the next time you make that change. Feel free to explore the rest of these options from Canvas to 3D to Presets on your own time, but for now you should have the confidence to know some of the most key features that you will want to be changing. In the future, you'll know you don't need to hesitate if you need to change things up with your Preferences. Who knows, you might end up actually working a little bit faster.

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This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25896 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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