Motion 3 Essential Training
Illustration by Don Barnett
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Setting essential preferences


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Motion 3 Essential Training

with Ian Robinson

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Video: Setting essential preferences

I am in the 06_Essential_Preferences project. Now honestly you can have any project to open. Since we are going to be dealing primarily with preferences and not the projects. So go to Motion and choose Preferences. The first one I want you to change is under your Project Settings. This is really important and it can be a major hang-up if you are used to working in a specific fashion. For example, if you are constantly starting and stopping playback of your animation and tweaking things, you want to change this setting. Right now, it's set up to Create Layers at the current frame and what that means is this.
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  1. 6m 42s
    1. Welcome
      51s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye
      16s

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Watch the Online Video Course Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Setting essential preferences

I am in the 06_Essential_Preferences project. Now honestly you can have any project to open. Since we are going to be dealing primarily with preferences and not the projects. So go to Motion and choose Preferences. The first one I want you to change is under your Project Settings. This is really important and it can be a major hang-up if you are used to working in a specific fashion. For example, if you are constantly starting and stopping playback of your animation and tweaking things, you want to change this setting. Right now, it's set up to Create Layers at the current frame and what that means is this.

Let me just go back to my project here. Let's move our playhead to anywhere in the middle of the Project 201 and create an object. I am going to create this box. If I just dragged-and-dropped something, it will automatically add that as well. But you notice this rectangle will not exist until 201. Now this can be kind of problematic if you are again starting and stopping your animations. Go ahead and change this to start a project. So now when you go ahead and add something into your Canvas, you'll notice it starts automatically at the start of your project, regardless of where your playhead is.

I know it was a bigger side, but it was really important preference I wanted you to change. Let's look at some of the General Preferences. If you want to bring up your Welcome screen, just go ahead and change this At Startup pull down back to your Welcome screen. Now if you are on a laptop and hard drive space is little premium, this is where you can change your Library Path. Motion references, gigs and gigs of information, so if you need to change that, you can navigate to this folder and just copy it to a different drive, then open up your Preferences, click Choose and relink it by clicking the Choose button.

That way you saved yourself a ton of hard drive space. Another important preference under the Project Settings is Large Stills. Right now it's set to Scale to Canvas Size. What that means, if I drag a still image that's larger than the size of the resolution I am working at, it will automatically resize that image to fit to the canvas. So typically I leave this set up, but some people prefer to have it actually do nothing or actually down-res the image to canvas size.

That will re-sample your image. So when it comes in a motion, it doesn't bug down trying to process such a large file. If you are in your Cache Options, this is where you can set your Autosave Vault. If you constantly work and forget to save all the time, you can change how often you'd like it to save a backup. This is also where you can change, where it saves your Autosave. You can change other things that are cached as well, such as your Retiming data or cache path, which we'll get to as we continue throughout this course.

If you've got a black magic card or an NTSC output you want to go to your output preferences and this is where you can change your video output to actually output a mere of whatever is going on in your canvas onto your NTSC monitor. And Presets, these are the same presets you saw when we opened up Motion for the very first time. This is where you can actually duplicate your presets and edit them and create a new default, every time you open Motion. In this last thing, I am just going to brush over.

It's called Gestures. Basically, if you have a Wacom Tablet Motion supports controlling playback in different aspects of the application using gestures on a Wacom Tablet. So now that we've covered some of Motion's essential preferences, let's move on so I can show you how to customize Motion's keyboard shortcuts to your own personal likings.

Find answers to the most frequently asked questions about Motion 3 Essential Training .


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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