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Motion 3 Essential Training
Illustration by

Sequencing paint stroke behavior


From:

Motion 3 Essential Training

with Ian Robinson

Video: Sequencing paint stroke behavior

The Sequence Paint Behavior can do an awful lot to add life to your paint strokes. If you don't already have it opened, we are on the 02_Sequence Paint Project. Now select your paint stroke and hit F4 to open up your options. Change the brush type to air brush, because the Sequence Paint Behavior only works on air brush and image brushes, because they are actually made up of multiple objects. The solid brush obviously being one solid, wouldn't work with the sequence, because there is nothing to sequence. So change it to airbrush, and go up to Add Behavior, Shape and choose Sequence Paint.
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Sequencing paint stroke behavior

The Sequence Paint Behavior can do an awful lot to add life to your paint strokes. If you don't already have it opened, we are on the 02_Sequence Paint Project. Now select your paint stroke and hit F4 to open up your options. Change the brush type to air brush, because the Sequence Paint Behavior only works on air brush and image brushes, because they are actually made up of multiple objects. The solid brush obviously being one solid, wouldn't work with the sequence, because there is nothing to sequence. So change it to airbrush, and go up to Add Behavior, Shape and choose Sequence Paint.

Now it's asking us what perimeters we would like to add? Let's add color, we want this color to sequence through the paint stroke. Go ahead and change your color to something red, just right click in the drop layer and change it to red. Now the image size of the individual paint dab, go ahead and hit your spacebar and let's see what that looks like. I am going to stop playback and change it so we have more loops get completed before the end of the paint stroke and I would like to actually wrap back around.

So once that color is gone to the end of the stroke, it will wrap back up to the start of the stroke and start over. Now hit your playhead and watch what's happening, so as you can see the colors now stroking through the paint stroke, this is great for the airbrush. Let's go ahead and pause play back, and change up paint brush to image. Hit F5 to open your Layers tab, and open the disclosure triangle for the violin, reselect your paint stroke and drag and drop the violin into the brush source, and let go.

Now you should see teeny tiny violins here, so we just need to make their width a little bit larger, and we can bring the spacing closer together. So now we have a bunch of violins altogether in this stroke, so you go back to your behaviors tab, and this time let's add a rotation, and you notice, when you add the rotation it is going to keep the same sequence options. Go ahead and hit the spacebar and drag your rotation around to, around 180 degrees, and you hit Shift+Z, so your canvas resizes to fit, and you will notice, now the violin is actually rotation 180 degrees, and it's wrapping back around.

That's why you see now it's finishing its rotation. So let's adjust the Spread, bring the Spread down to around 34, and now you will notice it's completely rotating 180 degrees, and then bouncing back. Stop playback just for a quick second, let's say you want to change how the paint stroke is on the page, well we need to actually adjust the shape of the paint stroke under the geometry section, and you will notice the shape type is Bezier. So if we click and hold and grab our adjust control points tool, you will notice, you can actually see the control points that were created by painting the brush stroke.

And the same command you'd use for any Bezier handle supply here. So if you hold down command and drag, you will get your Bezier handles, and you can make them very long, and you can adjust accordingly. So click back in your Layers tab, hit the spacebar, and now you have the basics of sequence paint, and if you don't quite like how it's laid out, you know a little bit about how to change the shape of the original paint stroke.

Find answers to the most frequently asked questions about Motion 3 Essential Training.


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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