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Motion 4 Essential Training
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Sequencing paint with the Stroke behavior


From:

Motion 4 Essential Training

with Ian Robinson

Video: Sequencing paint with the Stroke behavior

I know this doesn't look too interesting, but when you apply a sequence paint behavior to a paint stroke, things can just take on a whole different life. Let me show you what I mean. We are going to take this ordinary paint stroke, and if I press Play, through sequence paint stroke we can literally have it look like it's burning off sort of like a fuse. So, let's get started. I'm just going to stop playback and close this project and we'll start at the beginning. Here we just have a normal paint stroke, if we press F5, you notice it's selected.
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Sequencing paint with the Stroke behavior

I know this doesn't look too interesting, but when you apply a sequence paint behavior to a paint stroke, things can just take on a whole different life. Let me show you what I mean. We are going to take this ordinary paint stroke, and if I press Play, through sequence paint stroke we can literally have it look like it's burning off sort of like a fuse. So, let's get started. I'm just going to stop playback and close this project and we'll start at the beginning. Here we just have a normal paint stroke, if we press F5, you notice it's selected.

This is one of the presets out of the Paint Stroke Library. I'm just going to press Shift+Z to rescale the canvas. So with the Paint Stroke selected, go up to Add Behavior, go to Shape and choose Sequence Paint. Now, let's look at the behavior in the Inspector. And since we don't need it anymore, let's close the Project pane. Even though, we have applied the behavior, if you click Play notice nothing happens until you actually go up to the Add Parameter and choose something to add. I would like to choose Scale, so we can have the scale up over the sequence of the paint stroke.

The behavior gets the name Sequence because this stroke is actually made up of a bunch of little tiny paint dots. So, let's go to Scale and crank that up to around 200%. Let's move our playhead back to the beginning and press Play. Notice its happening but it's taking way too long. That's because the Spread is too wide. It's spreading this transition over the length of the entire stroke. So, if we drag that down to around 3%, you'll notice now it's a much more drastic transition.

Let's go back to the beginning and press Play. That's starting to look a little bit more like it. Let's stop playback for a second and add the color change. Let's go back up to the same Add option and choose Color. These same sequencing options will be applied to all the different parameters you add through this contextual menu. So let's choose a Red, Ctrl-click in the Color well and just choose a nice deep dark red. Now, let's begin playback again, and you can see its scaling and applying the color change.

Let's accentuate the rotation that's happening in the paint stroke, by adding a rotation to this sequence. Let's stop playback for a second, go up to Add and choose Rotation. I don't want it to be too crazy, but I would like to accentuate it. So let's go and drag it out to around 70. Let's go back to the beginning and check it out. So you notice now it's rotating and changing color and scale. This is pretty cool, but we need to have it scale back down.

If you go back up to the Parameter Add and trying to Scale again, notice it won't let you out the same parameter twice. So what we need to do is add a second sequence paint behavior. Go up to Add Behavior > Shape and choose Sequence Paint. This time let's just add a Scale and take it scale down to 0. Now, since the spread is still so wide, it's not achieving the desired effect. So let's drag the Spread down to the left. Let's press Play and check out what we have got.

This is starting to look pretty good, but I would like to tweak that expansion a little bit. Instead of having this initial sequence paint go to these settings. I would like you to go through these settings, where it will apply the settings and then take the settings off. So if we click through you will notice we'll get the wideness back on the end of the sequence. So if we click here, you notice it's going through and it's just giving us that little extra bit of realism.

So, we'll stop playback and add one last thing. Go up to the second Sequence Paint behavior and let's add a Color change, Ctrl-click in the well and let's make it kind of a burnt orange color. And now you notice that adds a nice effect to the end of our paint stroke. Let's go to the start of the project and press Play again. And now, you notice we have pretty much achieved the effect. If you want the tail to be a little bit longer, all you have to do is drag the Spread of the second behavior a little bit.

So, as you can see Sequence Paint is a great place to go, if you want to add some effects and realism to your paint strokes.

Find answers to the most frequently asked questions about Motion 4 Essential Training.


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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
 
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