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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Now you have finished your project and you could easily go up under File and choose Export, but one of the features I love in Motion is the ability to export to Compressor. The reason I like that, when you export something to compressor the file itself will actually move completely to compressor and compress your projects. So you can actually open up the brand new project in Motion and continue working while Compressor takes care of compressing this for whatever format you choose. So I would like to export this for use on a DVD. So go up to File and choose Export using Compressor and you will notice there is a pull down from Export Presets.
Go and click on that and choose DVD and I want it to be the best quality and it's no where near 120 or 150 minutes, so I am going to set it around 90 minutes. The reason I am using this preset, it's the shortest possible time so the resolution is actually set pretty high and I will choose the MPEG 6.2 megabytes per second 2-pass. What that means? When compressor goes to compress this file, it will analyze the file once and then go back and actually compress it for the second pass. So go ahead and choose that and if I had a shorter player range I could check that.
So it only send whatever is in the player range to compressor. We don't need to do that and since we are going to MPEG-2, I don't need to worry about the Use correct project and canvas settings considering that this is going to be a largely compressed file anyway. Let's go ahead and click Export, see what happens. Now it may take a second once you have send your project to Compressor that's because it's literally moving all the files into a separate application. So it is going to take a sec to populate up here and there you go. You will notice it popped up a second tab called Untitled 2, so let's go ahead and save this compressor job.
Go up to File and click Save and it should ask where you want to set it. I will just save mine to the desktop and call it CompressorSettings. Go and click Save and now you will notice that tab has a name on it. So the first option here it's MPEG-2 at this compression rate 2-pass and right here is actually the destination. If you right click or Ctrl+Click in this area, you can change your Destination and I will just set mine to render to the Desktop and then this last field is the name, so I will just call this TitleOpen.m2v.
If you would like a summary of your settings click through the different buttons right here and it will show you all the different settings. The one I wanted to watch for this Compression is this, the Pixel aspect ratio. Since we were working in high definition and this is going to be a standard definition project, I wanted to make sure that compressor knew it was 16 by 9 and it did, so that's great. Now to actually send your file, just click Submit.
Now a Pop-up Menu is come up to ask you the name of this batch because you can set multiple settings and multiple resolutions within Compressor. If you want to find out more about Compressor, you can go to the lynda.com Online Training Library. We will go ahead and just leave the name the way it is and click Submit. If you want to see if your projects finished compressing, open the arrow next to Today and checkout the Progress bar. So sending your projects to Compressor will save your time by compressing the file to whatever format or formats you so desire, allowing you the ability to move on to your next Motion project.
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