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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Even though Final Cut Pro and Motion are separate applications, there is no reason why you can't utilize the features of both apps in one project, because they work together when you use a process called round-tripping. Round-tripping is a process of sending your project from one application to another and back again. You can round-trip between all the different applications in Final Cut Studio but since we are in Motion, I am going to focus on the different ways you can round-trip relating specifically to Motion. The round-trip between Final Cut Pro and Motion has a lot of options since these applications are designed basically to work together.
So let's get started. If you don't already have it open, I am in the VegasEdit Final Cut Pro project and so select your timeline and hit the spacebar and you can see I have a very basic edit here with some text that are just kind of slugged in. Now we want to send this to Motion to actually add some text as well as add some filter effects to this background video. Now, I started in the Final Cut because Final Cut's editing tools are leaps-n-bounce beyond what's available in Motion.
But I am sending it to Motion because its design tools are leaps-n-bounce above what's possible in Final Cut Pro. So there are two ways to round-trip in Final Cut Pro. The first way isn't much of a round-trip, it's actually a one-way ticket. So select your VegasEdit sequence, go up to File and choose Send To Motion Project. Now when you do this it's going to ask where you would like to send this project. I am just going to send mine to the Desktop, you can send yours wherever and I will just call this VegasEditOneWay and as long as this box is checked, when I click Save, it will automatically launch the sequence within Motion.
So there are couple things to look out for but go ahead and hit the spacebar and let's see what we have got. So if you notice our text didn't quite make it. Let's hit F6 and open our Timing pane. Well, luckily I would add in a marker in Final Cut Pro where the text was supposed to begin, because I knew text did not come across in the round-trip from Final Cut Pro to Motion. Now, the reason you would want to actually send something directly to Motion as opposed to going to Motion and then back to Final Cut, sometimes you just want to create a basic graphic and it's easier to edit the elements for that in Final Cut and then just send the whole thing to Motion because you are not planning on going back any time.
So that's the first way to send something to Motion. Hit Command tab and switch back to Final Cut Pro. The second way is to send specific things to Motion. So right now just click and drag a lasso around all of these elements in your Timeline. Now Ctrl+Click or right-click on any of those elements and choose Send To Motion Project and you will notice a slightly different window comes up. Again, I am going to send this to the Desktop. I will rename it VegasEditRound for round-trip and again we want to leave Launch Motion checked, but this box is kind of nice it's embedding the Motion content.
What that basically means? When you send this to Motion and then come back to Final Cut Pro, all of these layers will be filed into one project called VegasEditRound.motn for Motion Project. So go ahead and click Save. Now we have got VegasEditRound open in Motion and hit your spacebar to see what we have got. So you notice the text still didn't come across, but neither did the audio.
I didn't send the audio because once we treat this footage, we are actually going to go back to Final Cut Pro. So hit F6 to open your Timing pane and you will notice the marker didn't come across in this version. Luckily I know I wanted the text to begin at the beginning of the last clip. So go ahead and move your playhead to that edit point. So let's go ahead and add some text. Grab your Text tool and click on your canvas and add your text.
When you are done adding your text hit Esc and that will set your title. Now I want to stylize this a little bit more, so open the Inspector and under the Style options for your text, go ahead and choose Outline. I like the red, I just want to Blur it out just a little bit so it gives the white a nice pop and a little glow sort of like Vegas. So just Opacity down a little bit because I think the red is a little much. So we have our basic text. Now let's add some Filters.
Go and close your Timing pane F6 and open up the Project pane, F5. Open up Group 1 and select the last clip. Let's go ahead and add a Filter. I want to add a slight glow to it so we will just add Glow and let's add a little Dazzle. So that adds a very Vegas look to things. Now I could go through the process of key framing this and all that stuff, but I really want to focus on the round-trip. So go ahead and save your project, File, Save.
Now hit Command tab and move back to Final Cut Pro. Now you will notice all your clips have been flattened into one Motion project and also that sequence needs to be rendered. If you move your playhead back and forth, now you will notice the filters came across with the new revised text. Move your playhead back to the beginning and render your sequence, Option+R. Also make know to the fact that the Motion Project is now listed as a source in your source window.
Now with this rendered you can go ahead and hit the spacebar then checkout what we have got. (Music plays.) This is pretty close but I would like to go back and actually change the size of the text. You can right-click again if Motion wasn't open and say Open in Editor. Since motion was opened, it just automatically popped right back over to that project. If it wasn't open it would relaunch Motion and we would be right where we are. So let's go ahead and select the text and make it larger.
Going to your Text Format options and just increase the Size, somewhere around 80 and Shift+Z so I can see the whole canvas and just reposition this inside a title Safe. If you go to View, you can turn on your Safe Zones and make sure it's inside in a box here and I will go ahead and click Save again and Command tab to go back to Final Cut Pro and you will notice it's automatically updated. It has to re-render again but with round-tripping between Final Cut Pro and Motion, you can really harness the power of both applications without constantly having to export and import your files between each app.
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