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Roundtripping between Motion and Final Cut Pro


From:

Motion 3 Essential Training

with Ian Robinson

Video: Roundtripping between Motion and Final Cut Pro

Even though Final Cut Pro and Motion are separate applications, there is no reason why you can't utilize the features of both apps in one project, because they work together when you use a process called round-tripping. Round-tripping is a process of sending your project from one application to another and back again. You can round-trip between all the different applications in Final Cut Studio but since we are in Motion, I am going to focus on the different ways you can round-trip relating specifically to Motion. The round-trip between Final Cut Pro and Motion has a lot of options since these applications are designed basically to work together.
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  1. 6m 42s
    1. Welcome
      51s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye
      16s

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Watch the Online Video Course Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Roundtripping between Motion and Final Cut Pro

Even though Final Cut Pro and Motion are separate applications, there is no reason why you can't utilize the features of both apps in one project, because they work together when you use a process called round-tripping. Round-tripping is a process of sending your project from one application to another and back again. You can round-trip between all the different applications in Final Cut Studio but since we are in Motion, I am going to focus on the different ways you can round-trip relating specifically to Motion. The round-trip between Final Cut Pro and Motion has a lot of options since these applications are designed basically to work together.

So let's get started. If you don't already have it open, I am in the VegasEdit Final Cut Pro project and so select your timeline and hit the spacebar and you can see I have a very basic edit here with some text that are just kind of slugged in. Now we want to send this to Motion to actually add some text as well as add some filter effects to this background video. Now, I started in the Final Cut because Final Cut's editing tools are leaps-n-bounce beyond what's available in Motion.

But I am sending it to Motion because its design tools are leaps-n-bounce above what's possible in Final Cut Pro. So there are two ways to round-trip in Final Cut Pro. The first way isn't much of a round-trip, it's actually a one-way ticket. So select your VegasEdit sequence, go up to File and choose Send To Motion Project. Now when you do this it's going to ask where you would like to send this project. I am just going to send mine to the Desktop, you can send yours wherever and I will just call this VegasEditOneWay and as long as this box is checked, when I click Save, it will automatically launch the sequence within Motion.

So there are couple things to look out for but go ahead and hit the spacebar and let's see what we have got. So if you notice our text didn't quite make it. Let's hit F6 and open our Timing pane. Well, luckily I would add in a marker in Final Cut Pro where the text was supposed to begin, because I knew text did not come across in the round-trip from Final Cut Pro to Motion. Now, the reason you would want to actually send something directly to Motion as opposed to going to Motion and then back to Final Cut, sometimes you just want to create a basic graphic and it's easier to edit the elements for that in Final Cut and then just send the whole thing to Motion because you are not planning on going back any time.

So that's the first way to send something to Motion. Hit Command tab and switch back to Final Cut Pro. The second way is to send specific things to Motion. So right now just click and drag a lasso around all of these elements in your Timeline. Now Ctrl+Click or right-click on any of those elements and choose Send To Motion Project and you will notice a slightly different window comes up. Again, I am going to send this to the Desktop. I will rename it VegasEditRound for round-trip and again we want to leave Launch Motion checked, but this box is kind of nice it's embedding the Motion content.

What that basically means? When you send this to Motion and then come back to Final Cut Pro, all of these layers will be filed into one project called VegasEditRound.motn for Motion Project. So go ahead and click Save. Now we have got VegasEditRound open in Motion and hit your spacebar to see what we have got. So you notice the text still didn't come across, but neither did the audio.

I didn't send the audio because once we treat this footage, we are actually going to go back to Final Cut Pro. So hit F6 to open your Timing pane and you will notice the marker didn't come across in this version. Luckily I know I wanted the text to begin at the beginning of the last clip. So go ahead and move your playhead to that edit point. So let's go ahead and add some text. Grab your Text tool and click on your canvas and add your text.

When you are done adding your text hit Esc and that will set your title. Now I want to stylize this a little bit more, so open the Inspector and under the Style options for your text, go ahead and choose Outline. I like the red, I just want to Blur it out just a little bit so it gives the white a nice pop and a little glow sort of like Vegas. So just Opacity down a little bit because I think the red is a little much. So we have our basic text. Now let's add some Filters.

Go and close your Timing pane F6 and open up the Project pane, F5. Open up Group 1 and select the last clip. Let's go ahead and add a Filter. I want to add a slight glow to it so we will just add Glow and let's add a little Dazzle. So that adds a very Vegas look to things. Now I could go through the process of key framing this and all that stuff, but I really want to focus on the round-trip. So go ahead and save your project, File, Save.

Now hit Command tab and move back to Final Cut Pro. Now you will notice all your clips have been flattened into one Motion project and also that sequence needs to be rendered. If you move your playhead back and forth, now you will notice the filters came across with the new revised text. Move your playhead back to the beginning and render your sequence, Option+R. Also make know to the fact that the Motion Project is now listed as a source in your source window.

Now with this rendered you can go ahead and hit the spacebar then checkout what we have got. (Music plays.) This is pretty close but I would like to go back and actually change the size of the text. You can right-click again if Motion wasn't open and say Open in Editor. Since motion was opened, it just automatically popped right back over to that project. If it wasn't open it would relaunch Motion and we would be right where we are. So let's go ahead and select the text and make it larger.

Going to your Text Format options and just increase the Size, somewhere around 80 and Shift+Z so I can see the whole canvas and just reposition this inside a title Safe. If you go to View, you can turn on your Safe Zones and make sure it's inside in a box here and I will go ahead and click Save again and Command tab to go back to Final Cut Pro and you will notice it's automatically updated. It has to re-render again but with round-tripping between Final Cut Pro and Motion, you can really harness the power of both applications without constantly having to export and import your files between each app.

Find answers to the most frequently asked questions about Motion 3 Essential Training .


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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