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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
If you like creating patterns Replicator is the tool for you. So we are going to create a Las Vegas background using the Replicator. Go to your Library, hit Cmd+2 and head down to the Shapes section and we want to get started with a diamond. Just drag that diamond right out here into the center of your canvas and the reason I chose the diamond, I would like to replicate a pattern of red diamonds like you would see on a playing card. Grab the side handle here and hold down Option as you drag.
That will allow you to distort around the center point, now it's getting very close but we need to change the color. So bring up your HUD, hit F7, right click on the Fill layer and choose a nice dark red. Go ahead and close your HUD for now and all we need to do to replicate an object now that its selected is hit Replicate and you will see we get a nice pattern. If you click and drag on any of the corners you can go ahead and resize this pattern and of course if you go to your Inspector, we have a full set of options under Replicator.
So let's go through some of these, you can replicate a Circle or just a Line, a Burst pattern or Spiral. For this one we want to use Rectangle. Under Arrangement we could choose whether we want just the Outline or the Tile Fill or better we have a Random Fill. So for this lets just choose Tile Fill, so this slider is just the number of Columns and the number of Rows.
I would like these to be a little smaller, so go down to your Scale and just drag that down. Tile Offset is a fun thing to animate if you just drag it one way or the other it will go ahead and offset the different rows. Let's increase the number of rows, so now we have a nice tiled pattern, I am going to click on the right side of our Replicator and just drag it over to the side, just a little bit more so it covers more of the screen and make it just a little bigger here. I want you to paste specific tension to the Origin.
Right now, if you click on the pull down the Origin is set to Center, let's change this to Upper Left and now it's asking for a Build Style. This is if we were going to animate it but I am not going to use that right now. Go down to Angle and just drag and I want you to see something, if you notice this triangle up in the upper left is straight while it gets closer to the end they have now angled to 125 degrees. So if we change that Origin back to the Center you can see the center is relatively straight and as it gets closer to the out sides, it's 125 degrees.
The reason I said relatively straight if you crank the Angle End up to a certain point eventually they it will start affecting the Origin as well. Angle Randomness does just that, it increases the randomness of the angle for all of the objects. This next object is Additive Blend and that would work in areas where the pattern is actually overlapping; since we have one little area it's only working there. Color mode works just like the particles where you could either Colorize things and change the color completely or you can have it pick over a specific pattern and notice its starting at the origin and moving its way out or we could have it colorize by picking a range and its just picking randomly a range of colors from this gradient; if you open this up you will recognize the Gradient tool with the opacity options like we have in particles and gradients etcetera.
So go ahead and close that for now and the last thing down here I want you to make note of is the Object Source. So for example, lets say we have this pattern set and I don't like the Angle Randomness so we will set this back to 0 and I don't like the Angle End either we will set back to 0. So lets say we have this pattern set and your client wants to change from diamonds to let's say clubs. Hit F5 and open up your Layers tab, select your Group and jump to your File Browser, navigate to the Media folder, in here you will find Graphics and we have Club.
Just drag and drop that right into your comp, go back to your Inspector and re-select your Replicator, go to your Replicator tab and now in one swoop drag the Club and drop it right down to the Object Source and let go. Make sure to turn off your reference source and now we have just switched the Replicator. Go ahead and close your Layers tab, hit F5 and that's the basics of replicating objects in Motion.
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