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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Drawing shapes in Motion has just gotten a lot more interesting. If it's not already opened, open the 04_Paint Shapes project and hit F5 to open your Layers tab. You'll notice we have a rectangle and a background. And right next to the rectangle, you'll see the Paint icon. That's because in Motion 3 anytime you create an object with a stroke and no fill, Motion will automatically change that into a Paint Brush. That's great because I'd like this box to draw on, and as it's drawing, have it burst into a bunch of particles.
First let's animate the box on. Go to Add Behavior, Shape and Write On. Move your playhead to 3 seconds and hit O to trim the behavior. That way the box will write all the way on by three seconds. Move your playhead back to the beginning and hit your spacebar. So as you can see, we are almost there. Go ahead and stop playback, rewind your playhead, select your Paint Brush and look in its option, hit F4.
Under the Advanced tab, we have an option for Dynamics, and if you open the triangle, you'll notice this has all the same options as a particle emitter. Now go ahead and hit your spacebar, so as you can see drawing shapes in Motion really opens up a whole host of new options.
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