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Navigating the Canvas

Navigating the Canvas provides you with in-depth training on Video. Taught by Ian Robinson as part o… Show More

Motion 3 Essential Training

with Ian Robinson

Video: Navigating the Canvas

Navigating the Canvas provides you with in-depth training on Video. Taught by Ian Robinson as part of the Motion 3 Essential Training
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  1. 6m 42s
    1. Welcome
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye

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Navigating the Canvas
Video Duration: 5m 25s 5h 17m Beginner


Navigating the Canvas provides you with in-depth training on Video. Taught by Ian Robinson as part of the Motion 3 Essential Training

View Course Description

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move

Navigating the Canvas

Now the Canvas is really where the magic happens in Motion. Motion was really designed, so you don't have to use your Timeline all the time. And Apple really wants you to do things visually, so let's check it out. If don't already have it open, run the 03_Canvas project, and we are going to go through the Canvas working from the top down. Canvas is on the right side of Motion, and in the upper left here, we have a bunch of tools that will allow you to select and manipulate objects in your Canvas. The next other tools allow you to create things from squares to circles, to lines, to custom shape or Paintbrush strokes or text.

Masking, we will get to in a second but basically it allows you to cut things up, and these options right here will allow you to add filters or different parameters to your objects to create animations or different looks for things. These options on the right are buttons to open up different sections of the Interface, just in case you forget some of those key commands. The pull downs here are just how the Canvas looks. For example, the magnification or the resolution you are working at.

One of the things I want you to know are the View options. Now, the first thing most people ask questions about is the Render quality. You don't have to be working at Best quality all the time because you can change these options when you go to export your project. Typically, I work at Draft resolution because it's less tasking on the computer. And since we are working in 24p, you don't need Field Rendering checked. So make sure that's unchecked. The next big section of the Canvas is the Canvas itself, and I have a couple of key commands that are used to navigate around the Canvas.

The first one is Space+Cmd and that will open up the magnifying glass. So now if I click-and-drag in a specific area, it will magnify where I started that click-and-drag. Make sure to hit Space and then Command as opposed to Cmd+Space, because that will open your Spotlight and we don't want to that. Another key command I use often to navigate the Canvas is the spacebar. This will bring up your Hand tool and allow you to drag around the Canvas without actually moving any of the objects on your Canvas.

And the last one is Shift+Z. I use this almost instinctively, this will resize your scene to fit in your Canvas. So let's look at the bottom down here. We have our mini Timeline. That basically allows you to adjust the timing for whatever object you have selected. This is how I trim and slide objects within Motion about 90% of the time. I very rarely ever have to open up the Timing pane. This next section here is the Transport controls, which control playback of your project.

On the lower left I can use this to actually control where my playhead is. If I just click in this field, I can type a number, let's say 3 seconds, 300 for 3 seconds and when I hit Enter, the playhead will automatically jump to that specific section. I can also click directly on the playhead and scrub through my project as well and you will notice, it updates exactly where I am. If use these arrows it will move the playhead in single frame increments. Now this stopwatch will adjust how this is being measured whether it's being measured in time code or in actual frame numbers themselves.

This window over here to the right functions in a similar fashion, but this is actually the entire duration of your project. So if you click in here and change the number, let's say to 20, now my project will be 20 seconds. Now this little arrow with the flat side right next to it is the playback range and the way that works. When I go ahead and hit Play in my project, when the playhead gets to the end of my playback range, it will start back at the beginning, because I have my Loop options checked here.

That's really kind of important because as we are using Motion, you want to be able to change your play range just by dragging around and that way Motion will only loop on a specific section that you are working with. So the one pane that's hidden that I do work with on a very regular basis is the Project pane. So hit F5 to open your Project pane, that's divided up into Layers, Media and Audio. For now we are going to focus on Layers. Layers are made up of Groups. So Groups contain Layers and Layers contain Objects.

Whenever you drag something into your Canvas, for example, this text, whenever it was added to this Canvas, it automatically created its own Layer. You can also select things like Behaviors, or if you have Filters you can select those as well. So the Layers tab works in a similar fashion to Photoshop from the standpoint of visibility. Whatever is on top will be on top of my Canvas, whatever is on bottom will be hidden based on what's tagged on top of it. And wisely these check boxes determine the visibility of that group or that specific layer itself.

So I know we have covered a lot of information in a very short time, but I wanted to give a basic overview of some of the different aspects of the Canvas, because as we move throughout this course, we will get more in depth and I want you to be somewhat familiar with where these things are. So we are going to pick up in the next movie with the Timing pane.

Find answers to the most frequently asked questions about Motion 3 Essential Training .

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Q: When attempting to use an Illustrator file in Motion (the exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here:
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.





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