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Match moving: Transform

From: Motion 4 Essential Training

Video: Match moving: Transform

Have you ever seen one of those commercials where somebody is walking down the street, and there is a word literally right over the head, just following them step for step? Well, that's the Match Move behavior, and that's exactly what we are going to do here with these runners. Before we match a move, we actually have to have the graphic that you'd like to apply to the person. Let's go ahead and create some text really quickly. Grab the Text tool and you can type anything, I'm going to type 1200 Miles. I know these guys are going to run really, really long way, because this is footage from the movie running the Sahara.

Match moving: Transform

Have you ever seen one of those commercials where somebody is walking down the street, and there is a word literally right over the head, just following them step for step? Well, that's the Match Move behavior, and that's exactly what we are going to do here with these runners. Before we match a move, we actually have to have the graphic that you'd like to apply to the person. Let's go ahead and create some text really quickly. Grab the Text tool and you can type anything, I'm going to type 1200 Miles. I know these guys are going to run really, really long way, because this is footage from the movie running the Sahara.

I just want to choose a different font, because I like that. I'm going to choose Copperplate. If you Control-click in the dropwell, you can go ahead and choose a color. I'm going to choose this nice dark brown. Here we go. Now that that's set, go ahead turn that off, and position the text sort of where I'd like it to appear. Since, this is really large right now, go ahead and grab in the corner and hold down Shift as you scale it, making sure not to distort your text. Now we are ready to apply our behavior. With the text selected, go up to Add Behavior > Motion Tracking and choose Match Move, and you notice we have a track point.

That's this red circle with a cross in the middle of it. Let's drag that to the top of the runner's head. Open the Inspector and the Behaviors tab, so we can look at all the different options. One of the main things you want to look at is this Adjust. It will track the Position, the Scale or the Rotation. For right now, I just want to track the position. Press F5 to open up your Project pane, and you'll notice the Match Move behavior was applied to the text. And if you look in the Inspector tab, the source by default is the QuickTime video.

That automatically gets setup when your object is directly above the Video layer that you are trying to track. The default setting should work perfectly fine. For now, let's click Analyze. You'll notice it's tracking the point on the top of the runner's head and it's automatically having the text move right along with the runner. This is looking pretty good. You'll notice it stopped when I reached the end of the canvas. That's perfectly fine, since the words are off of the screen, let's go ahead and trim the out point of this behavior pressing O on your keyboard.

Now let's move our playhead back to the beginning, deselect Match Move and press Play. This is already looking pretty good, but I think it will look even better if we can have the word, scale up as it got closer. So let's look at the Match Move behavior, select it in your Layers tab, and under Behaviors, this time in the Adjust section, let's choose Scale as well as Position. You'll notice we'll automatically have a second tracker here. Let's just click on that and drag it over towards the shoulder of the runner, and when you let go, now you'll notice we have two track points.

With these two track points, motion will be able to figure out the actual scale that's happening over time. So since we have a second track point, let's click Analyze one more time. Now you'll notice the text is actually scaling up as it's moving, and it's so precise. It's actually having the text sort of bounce like the runner. I really like this effect, so I'm just going to leave it alone. Move your playhead back to the beginning, deselect the Match Move behavior, and let's check out our animation.

I don't know about you, but I think that's pretty cool. So we have to fix the text popping back on the screen after the track has been over. So go ahead and select the Match Move behavior. Hold down Shift on your keyboard and then press the O key to move your playhead right back to the end of the Match Move behavior. Now go ahead and select your text, and press O by itself to trim the out point of the text. This way when the track is finished the text won't reappear back on the screen.

So I hope you're inspired to a new level of creativity as you continue to use Motions' Match Move behavior.

Show transcript

This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22984 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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