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Have you ever seen one of those commercials where somebody is walking down the street, and there is a word literally right over the head, just following them step for step? Well, that's the Match Move behavior, and that's exactly what we are going to do here with these runners. Before we match a move, we actually have to have the graphic that you'd like to apply to the person. Let's go ahead and create some text really quickly. Grab the Text tool and you can type anything, I'm going to type 1200 Miles. I know these guys are going to run really, really long way, because this is footage from the movie running the Sahara.
I just want to choose a different font, because I like that. I'm going to choose Copperplate. If you Control-click in the dropwell, you can go ahead and choose a color. I'm going to choose this nice dark brown. Here we go. Now that that's set, go ahead turn that off, and position the text sort of where I'd like it to appear. Since, this is really large right now, go ahead and grab in the corner and hold down Shift as you scale it, making sure not to distort your text. Now we are ready to apply our behavior. With the text selected, go up to Add Behavior > Motion Tracking and choose Match Move, and you notice we have a track point.
That's this red circle with a cross in the middle of it. Let's drag that to the top of the runner's head. Open the Inspector and the Behaviors tab, so we can look at all the different options. One of the main things you want to look at is this Adjust. It will track the Position, the Scale or the Rotation. For right now, I just want to track the position. Press F5 to open up your Project pane, and you'll notice the Match Move behavior was applied to the text. And if you look in the Inspector tab, the source by default is the QuickTime video.
That automatically gets setup when your object is directly above the Video layer that you are trying to track. The default setting should work perfectly fine. For now, let's click Analyze. You'll notice it's tracking the point on the top of the runner's head and it's automatically having the text move right along with the runner. This is looking pretty good. You'll notice it stopped when I reached the end of the canvas. That's perfectly fine, since the words are off of the screen, let's go ahead and trim the out point of this behavior pressing O on your keyboard.
Now let's move our playhead back to the beginning, deselect Match Move and press Play. This is already looking pretty good, but I think it will look even better if we can have the word, scale up as it got closer. So let's look at the Match Move behavior, select it in your Layers tab, and under Behaviors, this time in the Adjust section, let's choose Scale as well as Position. You'll notice we'll automatically have a second tracker here. Let's just click on that and drag it over towards the shoulder of the runner, and when you let go, now you'll notice we have two track points.
With these two track points, motion will be able to figure out the actual scale that's happening over time. So since we have a second track point, let's click Analyze one more time. Now you'll notice the text is actually scaling up as it's moving, and it's so precise. It's actually having the text sort of bounce like the runner. I really like this effect, so I'm just going to leave it alone. Move your playhead back to the beginning, deselect the Match Move behavior, and let's check out our animation.
I don't know about you, but I think that's pretty cool. So we have to fix the text popping back on the screen after the track has been over. So go ahead and select the Match Move behavior. Hold down Shift on your keyboard and then press the O key to move your playhead right back to the end of the Match Move behavior. Now go ahead and select your text, and press O by itself to trim the out point of the text. This way when the track is finished the text won't reappear back on the screen.
So I hope you're inspired to a new level of creativity as you continue to use Motions' Match Move behavior.
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