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Match moving: Four-corner pin

From: Motion 4 Essential Training

Video: Match moving: Four-corner pin

Four Corner Pinning takes motion tracking up one level. Instead of tracking one point, it tracks four points. So to show you what I'm taking about, let's analyze this clip. Press Play in the canvas, so we have our shot of these runners, and what I would like to see happen is this text fade up on this wall as the footage kind of moves in. There is going to be a little bit of tracking that happens, and we are going to use the four corners of this logo and pin them up against the wall in proper proportion.

Match moving: Four-corner pin

Four Corner Pinning takes motion tracking up one level. Instead of tracking one point, it tracks four points. So to show you what I'm taking about, let's analyze this clip. Press Play in the canvas, so we have our shot of these runners, and what I would like to see happen is this text fade up on this wall as the footage kind of moves in. There is going to be a little bit of tracking that happens, and we are going to use the four corners of this logo and pin them up against the wall in proper proportion.

So in order to do that, let's choose the first frame I would like to start the track with. Let's move the playhead back to frame 155. [00:00:44.93 Select the text. Let's move it out of the way for the time being. I would like the left edge of this text to be right here in this dark area along the wall, and just map it and looking like it sitting directly on the wall. So I'll roughly place my text. Go up to Add Behavior > Motion Tracking > Match Move.

In the Inspector we need to change the type from Transformation to Four Corners. We also need to make sure Transform is set to Attach to Source, the other object Mimic Source will not distort the image. So we want this image to distort properly, choose Attach to Source. Now with the four track points, let's go ahead and position them along the wall and try and choose an area of high contrast. Now you notice this image is not distorting and that's because I forgot to do one thing.

Press F5 to open up the Project pane and select the text layer. In order for the Match Move behavior to function properly, you need to make sure in your text layer under Layout that the text is flattened. This way the computer can properly distort the image. Go back to the Behaviors tab and reselect Match Move in your Layers window. Let's close the Project pane, F5, and continue placing our points. Now as we place these points, you want to just keep a general eye on how this object is distorting, so we can kind of make it look like it actually is properly distorted into this wall.

So we are doing two things, we are trying to keep the points on in an area of high contrast while we are also trying to distort the image to make it look like it fits on the wall properly. And that's why they gave you the two different options under Transform for Mimic and Attach to Source, because you could do this distortion in an application like Photoshop on this one wall if you like, and then it will just keep moving the image flat undistorted throughout the track.

I think I'm almost there. Before I click Analyze, since I only want to analyze from this frame forward, let's trim the Match Move behavior. Press I on your keyboard, and let's open the Project pane one more time, F5, and select the text layer and trim that as well, I on the keyboard. Now with Match Move selected, go ahead and click Analyze. You notice the track points are moving right along, and it's keeping the word right next to the wall.

Now you might notice a little shake here and that's due to the compression of this video. We are actually working at ProRes Proxy, which is a pretty high compression rate. We are just doing that so we can keep the file small for these lessons. Go back to the Layers tab and deselect Match Move, and click Play from beginning, so we can look at the shot. I think that's a pretty good match move. The only thing I don't like is the fact the text is actually just popping on. So we have to do one last thing, and that's just add a fade in and fade out.

So stop playback, select the text, move your playhead right to the beginning of the text, Shift+I on your keyboard. Go up to Add Behavior > Basic Motion > Fade In/Fade Out. Now, since the layer has been trimmed, the behavior is trimmed at the proper length, move the playhead back to the beginning, deselect everything and let's look at our result. We get the thumbs up, because yes of course, our Four Corner Pin, Match Move behavior has worked really well.

Show transcript

This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22752 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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