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Motion 5 Essential Training

Making templates for Final Cut Pro


From:

Motion 5 Essential Training

with Ian Robinson

Video: Making templates for Final Cut Pro

Now, whenever you build something in Motion you can always save that project out as a template for Final Cut. Just understand there are multiple kinds of templates for Final Cut. The one that's most flexible for just about any kind of graphic you can create in Motion is actually called a generator. So we're going to prepare this project to work as a Final Cut generator. To do that let's look at a couple of different things. First thing, you want to click on the Project layer and look to see exactly what parameters have been published.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Making templates for Final Cut Pro

Now, whenever you build something in Motion you can always save that project out as a template for Final Cut. Just understand there are multiple kinds of templates for Final Cut. The one that's most flexible for just about any kind of graphic you can create in Motion is actually called a generator. So we're going to prepare this project to work as a Final Cut generator. To do that let's look at a couple of different things. First thing, you want to click on the Project layer and look to see exactly what parameters have been published.

Now if you look, there is only that's been published, and this would be the only thing that we can customize in Final Cut. Thankfully, this project does already have rigs, and each rig has a set of widgets, and what we can do is save out the widgets as something that's editable. So if I click on this position pop-up rig, I can click on the right-hand side of the widget in the Inspector and choose Publish. Now, we can do the same thing for our Color Rig.

Let's just click on the right-hand side and click Publish. Now when we go to our Project area here you can see, okay, I'm going to have a drop zone and I'll have a pop-up and I'll have my Colors, and these are rigged and fully editable. See, if I click on the different pop-up, the different layouts happen, and I could choose different colors. You get the idea. Now since there is type in here and the type is animated, I do want to select that type layer and under Text, you want to make sure that Editable in FCP is selected.

See, if I click on the right-hand side here, I can also publish this, so let's publish it. Now when we go to the Project here, we have our drop zone, our two rigs, and the Editable in FCP type treatment. Now we're ready to save this out as a Final Cut generator. So if we go up under the File, we can say Publish Template, and instead of going through the different options, let's start by selecting Publish as Final Cut Generator.

Now we can name this. So let's call this NameCard, and for the Category let's create a brand-new category. I'll call it CustomMotionPlates and Create, and then for Theme we can create a new theme, but I'm not going to worry about that. We can leave Include unused media selected, that's fine. There really isn't that much in the project. And let's select Save Preview Movie. Now when we click Publish, this is going to be published to the Template area inside of Final Cut.

When this menu pops up, one or more objects that are used will also be deleted. Are you sure you want to delete the media? That's just because I'm using this background image here as the template, and sometimes this will pop up. I don't want to risk of having something get messed up in the save, so I'm just going to click Cancel. That way anything that was unused is still going to be copied over for the project, but as you can see here, everything is in the project.

Now with that saved out, we need to actually open Final Cut Pro to check out our template. So now we're here in Final Cut. These are the assets from Final Cut Pro Essential Training. So feel free to go over there and download those assets or just work on one of your own projects. Now we'll work with the Promo final. Once we're in the Promo final, I just want to add our generator right here to the end of the project. To see where your generators are, look in the toolbar on the right-hand side of Final Cut and click on Show or Hide Generators.

Now here is that custom group that we made when we saved out our Motion template. So if we just scrub over the clip, you'll notice we can see exactly what the template looks like and to add it to the project, all we have to do is just drag it down to the Timeline. The Magnetic Timeline is just going to suck it right over so it pops up right at the end there. So click on the clip to select it and make sure the Inspector is open. If you look up under the Generator section, we have our Published Parameters.

Even though we have our drop zone here, we need to actually click in the drop zone if we want to add our own clip. So once we've clicked, it is saying, "Click the clip that you want to use for Place Image Here." So I'll come over here to our Sources window, and let's say this is the clip I want to use. I'll just click on it. And when we click Apply Clip, that's dropped into our template.

Now we can double-click on the text and you'll notice with the line underneath, that means we can edit the text. So I can type a new name in here and press Enter when I want to set that type. Now the only other thing is customizing exactly the way our template looks. So we can change it to Image_Left or Image_Right or customize the color to match something a little closer to what we've created earlier. So with generators being integrated so closely to your Final Cut Timeline, it's actually an excellent thing to save out your templates for use in Final Cut, because whenever you open Final Cut all you have to do is click on Generators to access any of your custom templates.

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