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Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.
Now even though Motion is designed to work in real time and let you just sort of drag and drop things and free your mind, there will be plenty of instances where you will want to kind of pause for a second and look at where you are, possibly make some notes, and adjust timings. And honestly, especially when you're dealing with audio, you're going want to add markers, because let's face it, you don't want to sit there and constantly have to watch something play back over and over again and stop and slide things and move things around just to get all the timings correct.
Sometimes it's easier to just add your footage, add markers that correspond to how you want to adjust things, and then move on. So let's do that with this project. If you notice, I have my Layers panel and my Timeline open; if yours aren't open, press F5 and F6 until you see them. And in your exercise files, we're just going to go to the Media folder under Footage, and there's a folder in here called Pablo. If you open the Pablo folder, there is a piece of footage, Pablo_Wide, and it's Pablo dancing at the studio, and this the clip that we want, so let's add it to our project. Just click the Import button.
Now notice when we added this clip into our Timeline here we have video and we also have audio down here at the bottom. I know this is the first time you're seeing this, so I kind of want to draw your attention to this if you're not seeing this in the bottom of your Timeline, you want to go down to the lower-right corner and make sure that this button is enabled. This way you can actually see the audio in the clip. Now let's preview our clip. (video playing) Okay, just so we can see things in our Canvas, press Shift+Z to resize the Canvas, after clicking in the Canvas. There we go.
Now we can tell that this is the audio that was recorded off camera during the shoot, and a lot of times for your production you will want to go back and get a high-res version of that song and drop it into your project, but for the short term this is perfectly fine. Now if there is an occasion where you want to delete the audio track off of the video track, you can unlink the audio track just by clicking on this little Lock Link icon, select the audio track, and press Delete.
Now if we move around and play, we don't have any audio with our video. Now that's not what I wanted to do, so I'm just going to Command+Z to undo that, and I'll make sure that my audio is still linked to the video. This way as I drag the video back and forth, the audio is tied to the video. See if I left it unlinked, notice I can move the video separate from the audio. All right! Well, now that we've covered some of the basics in how to see the audio. If you don't want to hear the audio, it's pretty much the same thing as turning off the visibility of a layer.
In the Timeline just deselect it, and now when we begin playback you notice it's going to play then the audio. It's perfectly fine. Okay. So we know how to add the video clip. We know how to deal with audio aspects of things. Now let's add some markers. Now there are two kinds of markers you can add in Motion: there are project markers which hang out at the top of the Timeline over absolutely everything, and then there are object markers, which are tied to individual objects in your project.
So you can add markers in real time at any time by pressing the M key. I'm going to select the Pablo_Wide video layer, press Home to move my playhead back to the beginning, and when I press the spacebar, we'll hear the audio. And I want you to press M a couple of times, maybe two or three times, at different points when you think you might want to add in edit, so here we go. (video playing) Okay. So now we've just added an Object Marker.
What's great about this is the fact that these markers will move with the clip. So even if I slide this down the Timeline and play the clip back, the markers will still line up with the beats that I marked out. (video playing) So we've successfully added object markers. To add markers in the project, all we have to do is make sure nothing is selected. So just click up in the Layers panel and now when we press the spacebar, just press M at an edit point.
(video playing) Okay, so I'm just stopping playback here. So we added a marker in the project. So now if I click and drag, you'll notice I have an object marker and I have my project marker, and as we drag, notice the markers will snap to each other. So if I wanted to line up these for an edit point, I could use it for something like that. Now one last thing I want to talk to you about, audio, before we get out of this video, and that has to do with audio playback.
So I want you to go up to your Motion Preferences, so go to Motion > Preferences, and go to the Time section. In here there's playback controls that pertains specifically to audio. So, if the audio sync is lost, you can tell Motion to skip the video frames and keep the audio playing. Or if audio really isn't that important to you, you can just change it to pause the audio playback, so it will always play the video back. Now you can also limit playback speed of the project to the project frame rate, which is something that pretty much I always do, but you can also have the audio loop while scrubbing, and usually I just leave those selected.
So if you're having issues when you're trying to play back your audio, make sure to go in and change your Audio Sync Preferences to your personal preference. So even though we've covered a fair amount about our audio and markers, I'm sure you'll see these different techniques repeated throughout the rest of the course, because markers and audio are things that you'll be dealing with on quite a regular basis.
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