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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
So as we go throughout this course you may hear some terms that you are not that familiar with. So I designed this video to be a reference for you to come back at any time if there is a term you don't recognize or just don't remember the definition of. The first terms we'll talk about are Motion specific terms. An Object. This is an image, footage, text, shape, basically anything that you drag into your composition. A Layer. This is the container that holds objects. Groups are the containers that hold layers.
Behaviors are tools for creating organic animations. And a Replicator replicates objects into a pattern. Parameter, a unit of control for an object or layer within your Motion project. Now, I'll just talk about some general common terms used for Motion graphics. Particle system, a system made of sprites, reference objects, particles, an emitter and emitter cells.
Filters, also known as effects, they alter layers or audio in some way. Cameras, these are tools used to simulate real cameras, and Lights, tools used to simulate real lighting. Composite, this is the combination of objects, layers and groups. Blend Mode, these are math calculations for how pixels of layers and group interact. Mask, a tool used to hide or reveal parts of an object, layer or group.
A Key, a method to remove part of an image based on luma, alpha or color channels. Chroma, otherwise known as Chrominance. It's the measure of color in an image, often used when pulling a key. Luma, otherwise known as Luminance. The value of brightness in an image also often used when pulling a key. Matte, a black and white image. White remains, black becomes transparent. Alpha channel, this is the fourth channel of an image.
It's the transparency of an object, layer or group. Now that we've defined some of the terms we will be using throughout this course you'll be more prepared to start using Motion.
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