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Important definitions

From: Motion 4 Essential Training

Video: Important definitions

It's important as we start Motion that we go over a couple of different terms. Now, I'll cover two sets of terms, terms that are specific to the application Motion, as well as terms that are commonly used throughout the Motion Graphics industry. So let's start with Motion specific terms. An object. Whenever you add something to your project, whether it's text or an image or footage, that's an object, and that object resides on a layer. Layers reside in a group. Then behaviors are tool specific to Motion that allow you to create organic animations without the use of keyframes.

Important definitions

It's important as we start Motion that we go over a couple of different terms. Now, I'll cover two sets of terms, terms that are specific to the application Motion, as well as terms that are commonly used throughout the Motion Graphics industry. So let's start with Motion specific terms. An object. Whenever you add something to your project, whether it's text or an image or footage, that's an object, and that object resides on a layer. Layers reside in a group. Then behaviors are tool specific to Motion that allow you to create organic animations without the use of keyframes.

The Replicator is a tool that replicates objects into a pattern. You can replicate things in two dimensions or even three dimensions. Parameters are units of control for a layer or a group within your Motion project. So to go over some more common terms, we'll start with a Particle System. This is a system made up of sprites, little tiny reference objects. Those sprites create particles, and those particles are part of an emitter, and the emitter has emitter cells.

And trust me, we'll cover this a little bit more in the Particle section. Filters, also known as effects, generally alter both images and audio in someway. Now in Motion, we're only dealing with video filters. Cameras. These are virtual representations of real cameras built into the software. Lights. These are obviously lights built to simulate real world lighting. Composite. This is a combination of layers and groups. It's a technique commonly used in motion graphics. Blend mode.

These are mathematical calculations for how the pixels of different layers or groups interact with each other. It's a great way to blend all the different elements in your project. Luma. This is the black or white value of an image. Often used when referring to the brightness of the video signal on a monitor. Chroma is the color value within a video signal. So Chroma and Luma actually combine to create your video signal you watch on your television. Key. This is a method to remove part of an image based on Chroma keys and Luma keys, and there is even one specific to pulling green or blue screen keying called Primatte RT. Matte.

This is a black and white image. Whatever is white remains, whatever is black becomes transparent. This is typically what's generated after you pull a key. Alpha Channel, the 4th channel of an image. This determines the transparency of an object, layer, or group. Mask. A tool used to hide or reveal parts of an object, layer, or group. In Motion, there are two kinds of masks. There are Bezier masks and B-Spline masks. And also there are object masks, which function just a little bit different, where you can change anything in your composition into a mask.

So now that we've covered some of the common terms in video and in Motion, let's get started learning the application.

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This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22752 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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