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Finishing a project

From: Motion: Principles of Motion Graphics

Video: Finishing a project

So, I just wanted to talk to you a little bit about what to do when you finish your project. Now, Motion is a unique application in the fact that it's bundled with all these other applications. So it is expressly designed to be integrated within Final Cut Pro. We definitely have courses in the lynda.com Library dedicated to that, and the process is called round-tripping. Now, before you go ahead and start importing your Motion projects into Final Cut Pro or DVD Studio Pro, I also want to show you how you can archive your project.

Finishing a project

So, I just wanted to talk to you a little bit about what to do when you finish your project. Now, Motion is a unique application in the fact that it's bundled with all these other applications. So it is expressly designed to be integrated within Final Cut Pro. We definitely have courses in the lynda.com Library dedicated to that, and the process is called round-tripping. Now, before you go ahead and start importing your Motion projects into Final Cut Pro or DVD Studio Pro, I also want to show you how you can archive your project.

So when you have a project open and it's finished, go to the Media tab, and you'll be able to see all the media that's in use in your project, and you'll see this column that says In Use. And if there's little check mark there, that's letting you know that it is used in your project. So if by chance you do have something in your project you're not using, go ahead and select it and click the Minus button and it will be removed from your project. Now along those same lines, when you're finished with a project and you know you've removed everything that you don't necessarily need, you can go up under File and say Save As.

And when you choose Save As, I'm just going to save this in my chapter 10 folder. I'll create a folder called Archive and click Create. Now, down at the bottom, you want to go ahead and choose Copy to Folder. Now, just in case you missed something, there is an option here to include unused media or exclude unused media. So obviously if you don't want anything that you didn't use in your project, just go ahead and deselect that. So you can automate the previous function. I just personally like to go through and look through myself to see if there was anything that I had missed.

Now, when we select Copy to Folder and click Save, it's going to copy not only any graphics that we built, but any other external files that it needs to create the project. So let's go ahead and click save. So now, if we navigate to that folder, you'll see we have our Archive folder in there. It created its own folder, and within that folder, we have our project file and any extra media that it may have required. Now, to jump back into Motion for one last thing, when you have projects that have text and you want that text to be editable in other applications--for example, this lower third, I would probably want this text editable, so I can open it in Final Cut, and then just change the name in Final Cut without necessarily having to go back into Motion-- whenever you have text like this, go ahead and select the text, and if you go down in the Text tab, in your Inspector, look at the bottom of the Format panel.

See Publish to FCP? As long as that check box is selected, then this project will be editable when you import it into Final Cut. So like I said before, we definitely have titles in the library dedicated to round-tripping. Other than that, I hope you enjoy the process of archiving and working within Motion.

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Image for Motion: Principles of Motion Graphics
Motion: Principles of Motion Graphics

41 video lessons · 14815 viewers

Ian Robinson
Author

 
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  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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