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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
So you've just created your masterpiece and now you'd like to export it. So let's go check out some Motion's export options. Go to File and notice there are different Export options. I could either just export this composition the way it is or export whatever I have selected or Export using Compressor. I am not going to get into compressor too much right now. But I just want you to know that's a really great feature because it will actually move the entire project over to compressor and while it's generating a high resolution QuickTime, you can continue working in Motion.
Right now though, we will just go ahead and choose Export and by default it's going to export a QuickTime movie. If I click the pull-down, you'll notice I can export an Image Sequence or just an Individual Frame. Let me click on Options. Right now, it's exporting a QuickTime Movie; that's the Animation Compressor. If you click on Advanced, right here I can change what depth I'd like this to render at and right now it's set to Millions of Colors+. What the plus implies is that this image is going to have an alpha channel applied to it.
Well, since this is a full frame graphic I don't need that, so let me go ahead and choose that to Millions of Colors. Make sure the Quality is Best. If I had audio, I'd be concerned about this, but I just want to show you, you can output three different resolutions of your audio, as well as stereo or stereo or 5.1 Surround. Now let's look at our Output tab. Right now, Use current project and canvas settings is checked, so you want to make sure to uncheck that, because under the Render Quality, you want to make sure that that set to Best.
Just for a refresher, you can adjust the Render Quality under the View drop-down menu as we are working in Motion. Most of the times, I am working at Normal or Draft Resolution, so it is really important to pay attention of what setting your Render Quality is set to when you go to export. Again, since I am not exporting an alpha channel, I can change this Color back to Color. I do want to export at Full Resolution. So to recap, I am exporting a QuickTime Movie with Animation Compressor at Millions of Colors, 100% quality, at the current Frame Rate of the project, just checked right here, which is 23.90 and all of the following options.
So when you are ready to export go ahead and click OK, and then choose Export. There is one last checkbox that I want to show you and that's the Use play range. With this checked, it will only export whatever you have setup for your play range. This wasn't pertinent in this specific project, because the play range was set for the entire length of the composition. So there are the basics of exporting your projects. In the next movie, we are going to create our own custom present, so we don't have to go through all these pull-downs every time we export our projects.
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