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Defining motion graphics

From: Motion: Principles of Motion Graphics

Video: Defining motion graphics

In recent years it seems that there's been an explosion of opportunities in the industry of motion graphics, because honestly, they appear in just about every form of popular media today, whether it's online media, network television, video on your cell phone, iPod, DVD, video games, you'll find motion graphics work, really. If you are looking for a clear definition of motion graphics, there isn't one. The field is so broad, many disciplines end up falling into this category. So to define motion graphics, I like to think about it according to the skills required to create many of the most common projects.

Defining motion graphics

In recent years it seems that there's been an explosion of opportunities in the industry of motion graphics, because honestly, they appear in just about every form of popular media today, whether it's online media, network television, video on your cell phone, iPod, DVD, video games, you'll find motion graphics work, really. If you are looking for a clear definition of motion graphics, there isn't one. The field is so broad, many disciplines end up falling into this category. So to define motion graphics, I like to think about it according to the skills required to create many of the most common projects.

At it's core, motion graphics requires a basic design knowledge, you know, color theory, composition, typography, but the fun begins when you start adding in the motion. Then you are adding skills traditionally covered in other disciplines like film, visual effects and animation. From key framing to editing, and special effects, there are plenty of skills required to keep you busy for a very long time. So in this course, we will not only explore the tools used within Motion, but we will also look at the overall process involved in creating a successful motion graphics project.

Now I don't want any of you to feel overwhelmed or discouraged if you don't have a huge set of skills yet. The most important thing to remember about creating motion graphics is the fact that it is a never-ending learning process. Honestly, I take comfort in the fact that I work in a field where you should never really stop learning about the next new technique.

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Image for Motion: Principles of Motion Graphics
Motion: Principles of Motion Graphics

41 video lessons · 14631 viewers

Ian Robinson
Author

 
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  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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