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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
I am in the 07_Keyboard project but honestly you could be in any project you like right now because we're just going to go over how to customize our keyboard commands. Now this movie is specially for all of you Final Cut Pro users and After Effects users, that would prefer just using the keyboard shortcuts you already know and love right here within Motion. So let's get started with the Final Cut Pro users. Go up to Motion, click on Commands, go to Final Cut Pro set and choose your language.
Now every key command you've learned in Final Cut Pro works the exact same way in Motion. Pretty sweet! Well, if we go up to Motion and Commands and change it back to the Standard Set, let's show how we can really customize key by key. Go to Motion, Commands and choose Customize. And you notice, now we have a Full Command Editor, this is one of the new wonderful features in Motion 3. Now this is the Standard Set, if you click on a specific key it will show you exactly what that key does and what modifiers you have to hold down to add those specific things.
So if I hit Shift+Cmd+L it will create a New Light. Well, let's say I want to use an After Effects command for trimming a layer's end point. In Motion I know it's I, so let's look it up. If I click on the pull-down here and choose Key Equivalent and I type I, it will now show me all the different commands that are typed to I. Let's select Mark In; it sets the end point of the selected object to the current time. Well, that's pretty much like trimming the layer in After Effects.
Let's hold down Option and hit Left Bracket and you will get this message, it says, The Command Sets "Standard Set" is owned by Motion and can not be edited. So let's make a copy. I'll just call this Ian's example. You can call yours, whatever you would like and click OK. Now I'll try this again, I'll select the Mark In and hold down Option and Left Bracket and now I've reset my trim command to function with those key commands.
So let's look it up. I am going to type left bracket here, and if you notice now Option, Left Bracket, sets the endpoint of the selected object to the current time. Now you notice it didn't delete the previous one. So if I go back to I and find that- If you want to delete one, what you have to do is hit Delete, and now that key command has been deleted. So the only way we can trim a layer's end point is with the Option+Left Bracket command.
You can go through key by key and customize each individual thing to your own personal liking, and once you are done, go up to this pull-down and choose Export. So this allows you to create a file, which you can copy to whatever system you are working on, and load your own custom key commands into Motion. So you can continue working with your own custom key commands.
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