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Motion 5 Essential Training
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Creating and transforming objects in the Canvas


From:

Motion 5 Essential Training

with Ian Robinson

Video: Creating and transforming objects in the Canvas

If you've ever been onstage, you know that where you are on the stage is just as important as what you're performing onstage. So when it comes to creating your projects in Motion, think of the Canvas as a stage. And when it comes to creating and transforming objects, Motion has a couple of different ways to help you move your objects around in both 2D and 3D space. Now in this video we're going to focus primarily on the 2D for now, so to get started let's actually create an object. We can do that right here in the center in the toolbar. And if you click and hold on the Rectangle, you'll see we could create a rectangle, a circle, or a line.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Creating and transforming objects in the Canvas

If you've ever been onstage, you know that where you are on the stage is just as important as what you're performing onstage. So when it comes to creating your projects in Motion, think of the Canvas as a stage. And when it comes to creating and transforming objects, Motion has a couple of different ways to help you move your objects around in both 2D and 3D space. Now in this video we're going to focus primarily on the 2D for now, so to get started let's actually create an object. We can do that right here in the center in the toolbar. And if you click and hold on the Rectangle, you'll see we could create a rectangle, a circle, or a line.

I'll just go ahead and create a rectangle for now. Now if that tool selected when I move my mouse over the Canvas, you'll notice I get the crosshairs. This way I can see precisely where I'm going to be placing my rectangle object. Now in order to create this, I just need to click and drag. If I hold down Shift as I drag, I can create a perfect square; or if I just let go, I can create a rectangle. So for now, I just want to go ahead and create a rectangle, and I'm going to create kind of a vertical rectangle.

And when you let go over your mouse you'll notice in the Layers panel you'll see we have our rectangle here under Group as well as in the Timeline. Now I don't need either the Layers panel or the Timeline right now, so I'm just going to go ahead and press F5 and F6 to hide those accordingly. Now make sure to grab your selection arrow and select the rectangle. Notice once I select the rectangle ,you'll see these dark circles around the outside edges. Also, you'll get this crosshair with a very thin white line-- I know it's kind of hard to see-- that goes out to this other white handle.

See this line lets me know exactly where the anchor point of this object is going to be. And if you come out to the right where this circle is, this will actually allow you to control the rotation. So if you click and drag, notice I can rotate on the object. And if you look in the upper-left part of the Canvas you'll see Rotation actually updating, letting me know exactly how many degrees of rotation I'm actually rotating this object. Now, notice I can drag out really wide or really closely and it's really not changing anything as far as how the rotation function works.

It's just allowing me to create a more sensitive rotation or something that's a little bit more forgiving. So if I hold down Shift as we start moving, notice it will snap in 45-degree increments. Now I don't necessarily want to rotate this, so I'll just let go for now. And if your rectangle didn't stay straight, just press Command+Z to undo. Now this little circle right here, kind of like this little piggy, this little circle right here doesn't go all the way home.

It rounds the edges. So if you click and drag towards the center, notice it will round the edges of this rectangle, and that's actually kind of a look that I'm going for. Over here in the corners, these are bounding control points. So now if I click and drag in one of the corner control points notice again in the upper-left part of the Canvas I can see the exact width and height adjustment that I'm making. And again if I hold down Shift, I can keep things in proportion, but notice it only keeps in proportion based on once I press the Shift button.

So if you want to make sure to scale this in proportion--I'm just going to undo that-- make sure to hold down Shift before you click on the corner. That way when you scale it up and down, it stays perfectly in proportion. Now we know how to rotate, we know how to scale, we know how to disproportionately scale; but how do we actually make an adjustment where let's say I want this one corner to stretch out over here? Well, it's pretty simple. All you have to do is Ctrl or right-click on one of the anchor points. And sometimes you may end up with this menu that pops up. Don't panic; just reselect the object and try it once more, okay.

So when I Ctrl+Click right on that point, now here I get a whole bunch of other options. I can transform this in 3D. I can adjust the anchor point, the drop shadow. I can do a distortion. So let's go ahead and click on Distort. Now notice the edges look slightly different; instead of circles we have squares. So if I click on one of the squares, now notice I can get this cool kind of distortion effect. So again, if you just Ctrl+Click on any one of these points, you can open this menu back up again and transform things in a slightly different manner.

Now I just want to go back to the normal Transform options, and notice here I can still rotate around my anchor point. So how do I actually move the anchor point? Let me just Command+Z undo that. To move the anchor point, if you click and hold on the Transform tool, you'll get all those other options that we had by Ctrl+Clicking on the control handles, but the one we want to adjust is Anchor Point. Now once I've selected that, notice I get the X, Y, and Z control handles.

If I click directly on one of these axis, notice the anchor point moves only on that one axis. If I just click right into the circle here, I can move freely. And notice Motion is kind of smart. It realizes well since you've distorted the shape, the anchor point's center of this object would be right about here. So it will snap to out where that new anchor point is, if I just click and drag. So once you have that set, make sure to click back on your Anchor Point tool and reselect your Transform tool.

That's just good practice, so you don't accidentally start moving anchor points around as you start selecting other objects. Now like I said, we can transform objects in 3D space, but that's something we'll get into a little bit later. So like many of the movies in this chapter, this is just the tip of the iceberg, as there is plenty more to learn. But using these key tools should be more than enough to get you started moving things around and distorting your objects in Motion.

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