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Creating text in 3D

From: Motion 5 Essential Training

Video: Creating text in 3D

Animating type inside of Motion is definitely a fun process. When you add 3D on top of it, you can take something that's relatively user-friendly and make it amazingly dynamic while still keeping it relatively user-friendly. So to show you what I'm talking about, let's animate this word STUDIO here and open our Project panel by just pressing F5. And in here you'll notice we have a background layer that is currently living in 2D space.

Creating text in 3D

Animating type inside of Motion is definitely a fun process. When you add 3D on top of it, you can take something that's relatively user-friendly and make it amazingly dynamic while still keeping it relatively user-friendly. So to show you what I'm talking about, let's animate this word STUDIO here and open our Project panel by just pressing F5. And in here you'll notice we have a background layer that is currently living in 2D space.

We have a group which contains our studio text, which is currently living in 3D space, and we have a camera in our scene. So with the camera selected, if you just orbit around the scene, I want you to see something with this type. Notice the type is facing the camera; no matter where I orbit around, it's always facing the camera. That's because when the type was created, we went under Inspector and in the Text section under the Inspector, there is the option for Text Rendering called Face Camera.

What this does is it forces the type to always face the camera. See, with that deselected, I can now spin up and down, and notice I'm not seeing the type face the camera. So if you want to create some pretty interesting animations, just turn on Face Camera and then animate your camera, fly it around the scene, do all kinds of interesting things. You can create something kind of fun and something funky. I'm going to deselect Face Camera for right now, because I want to add a sequence behavior. I want to have this text flip around in 3D over the sequence of the type.

Now to do that we can go to the Library and in the Behavior section, go down to text animation. This is one of the core types of animation for behaviors, Sequence Text. So if you drag that behavior right onto the word STUDO, now you notice I have Transform Glyph controls. And one of things that's really cool about this is the fact that I can automatically start distorting my type. Notice I clicked on the top rotation circle of the letter S and all the other letters moved.

Well, that's because when you have a behavior selected and your playhead isn't automatically at the start of the composition, notice there are some different options under Sequence Text, the first one being Sequencing From. Really what's happening, it's sequencing from whatever transformation I sat with this Transform Glyph tool and since the playhead isn't all the way at the beginning of the composition, you're not seeing the distortion for the first letter.

So if I rotate it now, I have a beautiful flip-up that's happening. Now I can compound this 3D effect by animating the camera, but I want to show you one more way to add parameters to the Sequence Text behavior. See, we've already flipped this in 3D space, but you can also go to the Parameter option here under Sequence Text in the Behaviors section of the Inspector. Down here we can animate the face of the type; or if we had an outline, we could animate that separately; if we had glow, we can animate that separately--you get the idea.

So for the face of the type I want to have this kind of blur in, so let's go to Blur and crank up the value of the blur. Now if we move our playhead back to the beginning, notice the text is blurry and then it rack-focuses in. If we want to adjust the spread of this, just increase the Spread, and what it's going to do is force that animation to happen over two characters, three characters, you get the general idea.

If you scroll down, look at all of the different options, you can create using Sequence Text: you can have it loop; you can have it hold once it's finished looping; you can have it wrap back and forth or ping-pong back and forth, Literally the possibilities are endless. The biggest thing you need to remember when animating type in 3D, you want to have the text layer selected, go to the Text options under Layout and pay attention whether you have Face Camera selected. Another thing you want to look out for is this Render Text option.

So you can render in local 3D which will render faster, or you can animate using global 3D which will give you a cleaner animation. Now the last thing, you can flatten your text. Now keep in mind when you flatten it any 3D transformations that happen will be overwritten. So when you're dealing with text in 3D make sure you don't flatten the actual text rendering within the text layer itself. We've covered how to deal with text in 3D within the Text Layout options, but also be very aware of the group that the text resides on.

You want to make sure that that group is a 3D layer, because if you switch that to 2D as well, yes, you'll get the transformation of the sequence text, but if you go to rotate your camera around the scene noticed nothing's happening because this layer doesn't exist in 3D space. See now when I enable 3D for the layer again I can animate the camera around, and notice I'm seeing the full effects of the 3D transforms for the text.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25099 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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