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Creating replicators in 3D

From: Motion 5 Essential Training

Video: Creating replicators in 3D

Now, if you've been following through the training, you may recognize some of this footage, and I'm just going to preface this video by explaining that if you go through all of the training, you will have all the tools to be able to create this. So this piece of footage, which is a girl dancing, if we go ahead and press play, this was originally green-screen footage, which we keyed in the Keying chapter. And then later I created this silhouette look in the pre-render video, which you'll see later in the training. But it's the perfect source to use the 3D replicator with, so I figured we'd go ahead and replicate this dancing person by using Replicate 3D.

Creating replicators in 3D

Now, if you've been following through the training, you may recognize some of this footage, and I'm just going to preface this video by explaining that if you go through all of the training, you will have all the tools to be able to create this. So this piece of footage, which is a girl dancing, if we go ahead and press play, this was originally green-screen footage, which we keyed in the Keying chapter. And then later I created this silhouette look in the pre-render video, which you'll see later in the training. But it's the perfect source to use the 3D replicator with, so I figured we'd go ahead and replicate this dancing person by using Replicate 3D.

I'm sure you may recognize the style, but rather than having it just stay over this one shape, we are going to use 3D replicators to really kind of push this. So with the video layer selected, let's go down to the toolbar in the lower-right section and create our replicator by just clicking the Create a Replicator button. Now, you'll see this grid. If we drag the corners out, we can scale this out so it's replicated over the size of the comp.

Now, if we go to the Inspector, under the Replicator, all we need to do is adjust the Scale down a little bit in order to have her appear multiple places. I don't want that many in this instance, but we can adjust exactly that as we turn this into a 3D replicator. If we look at our composition, you notice we have a 2D layer--see the icon here on the group layer. The quickest way to change this to 3D is to go up under Object and add a New Camera to the project.

This will allow us to click the Switch to 3D button, and that way the layer is now 3D that contains a replicator. But a replicator isn't 3D until we actually go in and enable 3D for the replicator in the Inspector. So select 3D, and we still need to go one step further. If you go up under Shape, click on the pulldown and now you notice we have an option for Box and Sphere. Let's change this to Box. What Box does is it creates a 3D box.

See, now I have an option for Columns, Rows, and Ranks. Ranks is code for Z space. Now, to accentuate how this is moving in Z space, I'm just going to orbit our camera here a little bit, and you'll notice now they actually exist in true 3D space. Now, things might look a little confusing because we have this background color solid and this layer is just kind of randomly floating in the scene. Notice how it's kind of flat underneath our 3D replicator.

Well, I want this color solid to always stay 2D in the background. So if you just click and drag down to the left, you'll get this plus button and when you let go, that just lets you know that you've moved the color to under group. And if you select that group, you can click on its 3D button and make it 2D again. Now all we need to do is just drag it to the bottom of our layer hierarchy, making sure to drag it to the left so it stays on its own layer.

Now as we orbit around with the camera, our color solid is going to stay in the background and we can really kind of push things with our 3D replicator. Since this is a video clip, we can adjust the playback in terms of whether it's random or offset. So let's adjust the Source Frame Offset by clicking and dragging. Here, let's adjust it to around 10. Now you'll notice if we play our scene that each different replicated object is moving at a different rate of speed, because there is an offset from the start piece of video.

We could randomize that further by randomizing this and choosing Random Start Frame. Now that's going to be extraordinarily random. Having the silhouette is kind of fun, but it's a little boring. What I want to do is actually have colors go all the way across the 3D replicator. In order to do that, we need to change our Color mode from Original to Over Pattern. I want this to change over the size of the pattern. Now, you notice I do have a color gradient and our silhouettes are still black.

Now, the problem with this, the way the color gradient is applied, it's blending with the black video and you're not able to see anything. So what we need to do is actually change our black source video to white. We don't need to turn on visibility for this layer. If we just select our source video file and then go to our Library, under Color Correction, under Filters > Color Correction, you want to choose Colorize. Just drag and drop that directly to our source video.

Now with that filter selected in the Inspector, remap black to white and click OK. Now, since we've changed our source video to actually be a white piece of video, when we select our replicator, no matter what we choose for the color range, the colors will be transmitted to each of the objects. So let's change the Color Gradient to something more like Dawn. Now, this is really kind of popping off the background. One thing that we can do to kind of blend things back is adjust the opacity.

We can adjust the opacity within the replicator itself or just adjust the original source opacity. I want to select the replicator itself. And if you scroll around to your color gradient, click on this little square up here in the upper left, this will allow you to adjust the opacity. So I can bring the opacity down a little bit, and now we can see the layers overlapping. I like the effect that this is creating, but I want to accentuate it. So in order to do that, you want to enable Additive Blend for the replicator.

Now I'm getting this kind of cool funky additive affect. So if I deselect our 3D replicator, I can go ahead and press play and you'll notice we have our animated video playing in the background, replicated over 3D space. I encourage you to continue tweaking this by keyframing some of the different parameters and really having fun with animating the camera and adjusting your keyframes.

So if we deselect our replicator and try and play things back, you may notice things have slowed down quite a bit. So when you're working with a replicator, you're really going to have to utilize Motion's different tools for optimizing real-time playback. So in an instance like this, I would start by enabling a RAM Preview, Command+R. After the RAM Preview loaded, I'd attempt to see exactly what I'm dealing with. Now, if something like that is kind of slowing you down a little bit, you can go to your Render settings.

Under Render settings, we could change the quality down, or we could select the replicator itself and press Ctrl+S to solo the layer. So when you're working in 3D, and specifically when you're working in 3D with a 3D replicator, make sure to optimize your playback, but definitely have fun and check out all the different options you can use to customize your 3D replicator.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25468 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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