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Creating particles in 3D

From: Motion 5 Essential Training

Video: Creating particles in 3D

As if particles weren't already cool enough, we can really kind of push things a little further by taking our particle systems into 3D. Instead of starting from scratch, let's convert a preset particle system to 3D. So if you go to the Library under Particle Emitters, I want to look at Sparkles, and the one we're going to work with today is Heavy Sparkles. When you click on that you will notice we have the bunch of particles that are coming out and they sort of fall down, and that is pretty perfect because we are going to eventually match these particles back into the 3D replicator that we just recently created.

Creating particles in 3D

As if particles weren't already cool enough, we can really kind of push things a little further by taking our particle systems into 3D. Instead of starting from scratch, let's convert a preset particle system to 3D. So if you go to the Library under Particle Emitters, I want to look at Sparkles, and the one we're going to work with today is Heavy Sparkles. When you click on that you will notice we have the bunch of particles that are coming out and they sort of fall down, and that is pretty perfect because we are going to eventually match these particles back into the 3D replicator that we just recently created.

All right, so let's turn off those background layers and drag our Heavy Sparks preset right up into this layer below the camera. If I grab my camera and just orbit around here, I think you'll notice that these sparkles aren't very sparkly when we look at them from the side; as a matter of fact, they're pretty flat. So to enable 3D you want to select your particle emitter and navigate to the Inspector. And then under the Emitter controls enable 3D.

Now if we orbit around our scene, you'll notice these particles do exist in 3D space. Now to take this step further, I want to take these particles and I have them match the replicator. In order to do that, let's change the particle emitter. Just like with replicators, there is a Shape option. So now that we have 3D enabled, there is the Box option. When we click Box it's going to now increase where the particles are coming from.

It's not just creating one point and then replicating that point with all the particles; now they're all getting shot out from all these different places within the box. Now to match this up with a replicator a little bit better, I'm going to open the replicator layer and select the replicator and look at the dimensions of the box. So we have a width of 1166 and the height of 586, so let's set our size the same. Okay, and then for the Z Depth we have 652.

Our systems are relatively lined up, but I know we only have 3, 3, and 3 for this example of the replicator, so we'll do the same thing for our particle emitter. Just looking at the icons here you can see that things have started lining up a little bit. If I start to orbit around, you should definitely notice that the particles are in 3D space and they do directly correspond to each of the dancers.

So now if we wanted to kind of push things even further, we could change the sparks in the particle emitter. If we go to the particle emitter and look at its options, you want to scroll down to the Cell Controls because the Cell Controls are where we can actually specify the color. This color option is here adjusting this one cell. So I just wanted to go to Color Over Life, and we can still have it start this pale yellow color, but let's have it change to kind of a dark orange as they get a little older, almost red, really dark, dark orange.

To make things loud, let's enable our background purple layer and bring down the color of that just a little bit. We'll make it more of a dark funky purple. There we go. And to get a preview of what's going on, let's disable our grid view, 3D grid, and I want the camera to kind of spin around our system as we get a preview, so in order to do that, we need to add a camera behavior. I know we haven't covered this just yet, but follow along: adding a camera behavior really is not hard.

Select the camera, go to the Library, under Behaviors choose Camera, and drag this Sweep behavior and drop it right on the camera. And if we jump to the Inspector, change that end from 30 degrees to 180 degrees. Now if we move our playhead back to the beginning, I'm going to load up a RAM Preview by pressing Command+R. The reason I'm loading a RAM Preview, we are going to be experiencing true 3D and thousands of particles spinning around in 3D space, so it's probably makes sense that you'd want optimize your system for playback just by loading this into RAM.

So once this is done, we'll check things out. So as you can see, we've got particles emitting out of our dancers rotating around in 3D space, taking full advantage of the 3D capabilities of Motion.

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This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25571 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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