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Creating masks with objects

From: Motion 5 Essential Training

Video: Creating masks with objects

When it comes to creating masks using objects in the scene, it's rather simple, and just a question of drag and drop. So in this video, we're going to create a mask using the word STUDIO as the source. And I'm just going to use this to create yet another layer of depth within the scene. In order to do that, I need to determine exactly what layer it is that I want to use to fill the mask. So this background graphics group actually has a fair amount of depth in it, and I would like to fill the letters with that layer.

Creating masks with objects

When it comes to creating masks using objects in the scene, it's rather simple, and just a question of drag and drop. So in this video, we're going to create a mask using the word STUDIO as the source. And I'm just going to use this to create yet another layer of depth within the scene. In order to do that, I need to determine exactly what layer it is that I want to use to fill the mask. So this background graphics group actually has a fair amount of depth in it, and I would like to fill the letters with that layer.

So in order to do that, we should duplicate this layer. Select the GFX layer and press Command+D. Now that the layer has been duplicated, notice we've got all kinds of craziness happening here, and that just has to do with the fact that they're a bunch of blend modes that were used to create this. And that's perfectly fine because honestly, when we mask the letters, we do want this kind of really harsh contrast. So most of the time when you want to create a mask, all you have to do is just select the layer and then go up under Object and choose Add Image Mask.

Once you've chosen to add the image mask, you'll get a drop well here, and this drop well will actually turn off the visibility of the graphic that you originally created, and it's kind of waiting for the mask source. So I'm going to drag and drop the STUDIO type into that mask as the source. And if you give it a second, now it's actually created a mask using the Studio type as the source.

And we're having a hard time seeing what's going on here for a couple of reasons. First thing, this background graphic is exactly the same as the fill. So if I turn that off here, you should see the word STUDIO filled with this graphic layer. Now in order to get the layered effect I'm going for, I need to make some changes to our mask source. First thing, I need to disable the drop shadow because I don't really need the drop shadow in here. I want the word STUDIO to be really clear and easily legible as it's been cut out.

So with this source here, since I still want the original Studio type, I need to actually create a duplicate. So let's select the STUDIO layer and press Command+D to duplicate it. Now I can rename this one Mask, and that way when I select the mask here, I can look in the Inspector and see what the Mask Source is, and sure enough, it is the layer named Mask. That way I'm not confused as to which layer is doing what.

Now once you've chosen a Mask Source for a layer, understand that it is always going to reference this layer. So no matter where I move this layer, it's always going to fill with the Fill separately from where I move the actual mask. So notice as I move the mask to the right side, it's only filling with the purple; and as I move it over with the circles area, now it's filling with the circles. This is exactly what I want, but I want to make this type larger and get rid of the drop shadow.

So in the Style section under Text, I'll just scroll down to where we have our Glow-- we can turn that off--and the Drop Shadow. Let's disable the Drop Shadow as well. Okay. Now we have our clean type layer, and we can just go ahead and scale this up. I'm holding Shift and Option as I scale it up, and notice the type redraws, so it's still nice and sharp. And now when I turn on the visibility of the original STUDIO layer and re-enable the background graphics layer, you should be able to see our new cutout type in there with a little bit more depth.

Now anywhere I move this mask, it's going to add that extra little bit of depth. Now, this is extraordinarily busy for my personal taste, so what I'm going to do is actually lower the opacity of this cutout. So here, this is the layer that's masked, and I'll go ahead and select the layer and if you go to Properties, we can just bring down the Opacity. And sure enough, it's layered in there. If you want it to pop more, you can adjust the blend mode just by clicking and adjusting the blend mode accordingly.

So when it comes to creating masks from other objects, just remember, the original source layer is always referenced and it is separate from the fill layer. So as you make adjustments, you want to be conscious and aware of whether you're making an adjustment to the fill or whether you're making an adjustment to the Mask Source itself.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25861 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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