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Creating drop zones


From:

Motion 3 Essential Training

with Ian Robinson

Video: Creating drop zones

With the use of drop zones, you really create some flexibility with your graphics. You can design something once and give that to a client so they can swap out their own individual footage anytime they like using that drop zone. So there are two ways to create drop zones. You can design something then change that object into a drop zone or you can start with the drop zones straight off the bat. I will show you how to do both, but let's get started with designing something that we can change into a drop zone. If it's not already open we are in the 03_DropZones project.
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  1. 6m 42s
    1. Welcome
      51s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye
      16s

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Watch the Online Video Course Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Creating drop zones

With the use of drop zones, you really create some flexibility with your graphics. You can design something once and give that to a client so they can swap out their own individual footage anytime they like using that drop zone. So there are two ways to create drop zones. You can design something then change that object into a drop zone or you can start with the drop zones straight off the bat. I will show you how to do both, but let's get started with designing something that we can change into a drop zone. If it's not already open we are in the 03_DropZones project.

Here you will find the title. I created it using the same awesome footage from Artbeats. Now what we are going to do is add some footage to the left side of a scene that can easily be swapped out every time the episode title changes. So let's add some footage. In your File browser, navigate to your Media folder, go to Footage and let's choose Vegas_Flyby_1. Go ahead and drag and drop that right to your project. Drag it towards the left-hand side and let go. Let's scale this down.

Notice as I click and drag I am going to hold Shift and Option down so it scales around the center point. You can scale it to whatever size you like. I am going to stop right about here and now let's hit the spacebar and see what we have got. Well, this is relatively close. I would like to blend this into the background a little bit more. So move your playhead back to the beginning and the way I am going to blend this in, I am going to use an Image mask. Let's go up to Object and choose Add Image Mask.

Hit F5 to open up your Layers tab and now you will notice, there is an image mask on this piece of footage. If you go to the Library, go to Content and there is a whole section for Template Media. I would like to use the Glass panes. If you notice up here in our Preview window, you can see there is a black and white representation of what this is going to look like. Let's go ahead and drag and drop this to your Layers tab. Let's position this over top of our Vegas footage and scale it down just a little bit.

Again, holding Shift and Option as we scale, so it scales around the center point. I want to make sure it completely overlaps the footage. Now turned off the visibility for this layer and drag and drop the panes Matte into the Image Mask and you notice nothing changes. That's because we need to change our Image Mask settings. So select the Image Mask and hit F7 to open your HUD and you will notice it's using the Alpha channel as the source for this matte or as you can see the white boxes are in a black background.

So we need to change the Source Channel from Alpha to Luminance. That way whatever is white will show through and whatever is black will get cut out. Now go ahead hit your spacebar and let's see what we have got. This is looking really good but I would like to blend it just a little bit more into the background. Stop your playback and select your Vegas footage and just adjust the Opacity down to about 90% in your HUD. Now deselect and hit the spacebar.

That's pretty good. I am going to stop playback. So now I want to set up this Vegas footage so it can be used as a drop zone. So let's say if the episode next time were in New York, all the person has to do is drag and drop the footage into that drop zone and it will match the new episode. So select the Vegas_Flyby_1 layer and go to your Inspector. Under the Image tab you will notice there is a check box for drop zone.

If you go ahead and check that now it automatically puts text on your comp telling you that that's a drop zone. Now I don't think that's blatant enough, so I am going to rename the layer. Go and double click on the text and rename it ADD FOOTAGE HERE and hit Enter when you are finished and now you will notice it says ADD FOOTAGE HERE. So anytime you have footage with text over top like this is easily letting you know it's a drop zone. The other dead giveaway when you open the Layers tab, you will notice the icon is change with this little down arrow.

So that's one way of creating a drop zone. The other way of creating of drop zone is to just start with the drop zone right off the bat. So if you go up to Object and choose New Drop Zone, you will notice it automatically fills the entire screen. So you can resize this just like any other object by clicking on the corner and holding down Shift and again I am going to hold Option so it goes around the center and I will drag that drop zone over towards the left and we can just go ahead and turn off the old drop zone and if you would like to add a mask it's the same process.

Just select your drop zone and go to Object, Add Image Mask and again, if I want to use the Glass panes I will just drag and drop that right on to the drop zone here and again, select your mask and change it from Alpha to Luminance and now we have just used a drop zone straight from the beginning. So now that you know that there are two different ways of creating drop zones. In our next movie I am also going to show you how you can change this entire thing into a template, so the editor can not only swap out the footage, they can change the text as well.

Find answers to the most frequently asked questions about Motion 3 Essential Training .


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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