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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
With the use of drop zones, you really create some flexibility with your graphics. You can design something once and give that to a client so they can swap out their own individual footage anytime they like using that drop zone. So there are two ways to create drop zones. You can design something then change that object into a drop zone or you can start with the drop zones straight off the bat. I will show you how to do both, but let's get started with designing something that we can change into a drop zone. If it's not already open we are in the 03_DropZones project.
Here you will find the title. I created it using the same awesome footage from Artbeats. Now what we are going to do is add some footage to the left side of a scene that can easily be swapped out every time the episode title changes. So let's add some footage. In your File browser, navigate to your Media folder, go to Footage and let's choose Vegas_Flyby_1. Go ahead and drag and drop that right to your project. Drag it towards the left-hand side and let go. Let's scale this down.
Notice as I click and drag I am going to hold Shift and Option down so it scales around the center point. You can scale it to whatever size you like. I am going to stop right about here and now let's hit the spacebar and see what we have got. Well, this is relatively close. I would like to blend this into the background a little bit more. So move your playhead back to the beginning and the way I am going to blend this in, I am going to use an Image mask. Let's go up to Object and choose Add Image Mask.
Hit F5 to open up your Layers tab and now you will notice, there is an image mask on this piece of footage. If you go to the Library, go to Content and there is a whole section for Template Media. I would like to use the Glass panes. If you notice up here in our Preview window, you can see there is a black and white representation of what this is going to look like. Let's go ahead and drag and drop this to your Layers tab. Let's position this over top of our Vegas footage and scale it down just a little bit.
Again, holding Shift and Option as we scale, so it scales around the center point. I want to make sure it completely overlaps the footage. Now turned off the visibility for this layer and drag and drop the panes Matte into the Image Mask and you notice nothing changes. That's because we need to change our Image Mask settings. So select the Image Mask and hit F7 to open your HUD and you will notice it's using the Alpha channel as the source for this matte or as you can see the white boxes are in a black background.
So we need to change the Source Channel from Alpha to Luminance. That way whatever is white will show through and whatever is black will get cut out. Now go ahead hit your spacebar and let's see what we have got. This is looking really good but I would like to blend it just a little bit more into the background. Stop your playback and select your Vegas footage and just adjust the Opacity down to about 90% in your HUD. Now deselect and hit the spacebar.
That's pretty good. I am going to stop playback. So now I want to set up this Vegas footage so it can be used as a drop zone. So let's say if the episode next time were in New York, all the person has to do is drag and drop the footage into that drop zone and it will match the new episode. So select the Vegas_Flyby_1 layer and go to your Inspector. Under the Image tab you will notice there is a check box for drop zone.
If you go ahead and check that now it automatically puts text on your comp telling you that that's a drop zone. Now I don't think that's blatant enough, so I am going to rename the layer. Go and double click on the text and rename it ADD FOOTAGE HERE and hit Enter when you are finished and now you will notice it says ADD FOOTAGE HERE. So anytime you have footage with text over top like this is easily letting you know it's a drop zone. The other dead giveaway when you open the Layers tab, you will notice the icon is change with this little down arrow.
So that's one way of creating a drop zone. The other way of creating of drop zone is to just start with the drop zone right off the bat. So if you go up to Object and choose New Drop Zone, you will notice it automatically fills the entire screen. So you can resize this just like any other object by clicking on the corner and holding down Shift and again I am going to hold Option so it goes around the center and I will drag that drop zone over towards the left and we can just go ahead and turn off the old drop zone and if you would like to add a mask it's the same process.
Just select your drop zone and go to Object, Add Image Mask and again, if I want to use the Glass panes I will just drag and drop that right on to the drop zone here and again, select your mask and change it from Alpha to Luminance and now we have just used a drop zone straight from the beginning. So now that you know that there are two different ways of creating drop zones. In our next movie I am also going to show you how you can change this entire thing into a template, so the editor can not only swap out the footage, they can change the text as well.
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