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Creating basic particle systems

From: Motion 3 Essential Training

Video: Creating basic particle systems

Most people when they think of particles, they think of things like explosions. Well in Motion_3, you can use particles to create all kinds of things. For example, this texture underneath this title. If you want to see all the different possibilities with particle emitters, go to your Library tab and under the Particle Emitters section check out all the prebuilt particles that are living there, waiting for your use. Now go to the 02_Making_Particles project and select the bubble in the middle of the screen.

Creating basic particle systems

Most people when they think of particles, they think of things like explosions. Well in Motion_3, you can use particles to create all kinds of things. For example, this texture underneath this title. If you want to see all the different possibilities with particle emitters, go to your Library tab and under the Particle Emitters section check out all the prebuilt particles that are living there, waiting for your use. Now go to the 02_Making_Particles project and select the bubble in the middle of the screen.

Go ahead and hit the spacebar to begin playback and hit the Make Particles button at the top of the screen. And now we have actually made a particle system. Stop your playback and open up your HUD. Let's go over some of the different options here. This is the Birth Rate; this is how many particles are born every second. Then we have the Life. If you crank that down, notice they aren't living very long. If you crank to the right, they get to live a very long time. Scale, obviously just to adjust the scale, and the Emission Range- this is how wide the particles gets thrown.

And if you click all the way bottom of this graph, you can adjust how hard they are being thrown, and the direction just by clicking and dragging around. Now let's look at all of the options for our particle emitters, and jump to the Inspector. Make sure you are on the Emitter tab and let's go through some of these options. The first option is Shape. Right now, these particles are being emitted from a point. So if I wanted these bubbles to rise up from the bottom of the screen, I would want them to come out of a line.

Now since we can't see the line on the screen, go up to your Adjust Item tool and click and drag on the line, bring it down towards the bottom of the screen. Now in your HUD, let's make sure that these particles are all coming out in one specific direction. Now since my line is sideways, when I drag my particle emitter to the left, it's actually coming out of the left side of the line, that's why it's working. Go ahead and close your HUD, and hit the spacebar.

So you can see now we have bubbles rising. Let's look at some of the other options. We are going to stop playback just for a quick second. We have already seen the Emission Angle and the Emission Range in our HUD; let's look at something like the Render Order. If you change this to Order Last, all that is doing is making the older bubbles appear on top of the younger bubbles. If you check Interleave-- Let's go ahead and stop playback. The Interleave Particles option only works if you have more then one particle in your particle emitter.

Right now since we only have one, this won't really do anything. We have seen the Birth Rate, but Birth Rate Random, what this means, at any given time, anywhere between 0 and 35, particles could be born. The Initial Number -- let's drag the Birth Rate down, and crank up the Initial Number. Move your playhead back to beginning and hit the spacebar. And you'll see 26 particles popped out of the bottom, and that was it. So the Initial Number is just the initial burst that comes out.

It is kind of how that explosion was created in the beginning of this video. Go ahead and crank that back down, and let's bring the Birth Rate back up, and hit your spacebar. The Life, as I showed you in the HUD, just controls how long the bubbles live. Now Life Randomness works kind of like Birth Rate Randomness, at any given time, some of the particles may die off, and some of them will continue living. Speed kind of works the same way, and you'll see this theme repeated throughout the rest of the particle emitter options.

We have the Speed, how fast the particles are coming out, and the Randomness. Some of them will move fast, some of them will move slow. Let me hit the spacebar so you can see what I am talking about. So see we have a variable speed or a random speed. We could adjust Angle, Angle Randomness, Spin, Spin Randomness. You get the idea, this just continues on and on throughout. Now the Color Mode, right now it's the original color. If we picked color Over Life, if you notice when I open up my Gradient here, the younger particles will be red, and the older particles will be blue.

Now this is kind of hard to see, because I have the particles going so fast. So just go ahead and crank that down a little bit, and we will crank down the Speed Randomness, And crank it down just a little bit more. So you see as the particles get older, they start turning blue. It works from left to right. Color Repetition, this is just how many times it goes through the Gradient before they die off. We have Scale, and Scale Randomness, so we could have some bubbles little, and some bubbles really big. And all the way at the bottom here, we have the Particle Source.

So if you design something that worked really, really well with the Aqua Ball, and wanted to change that, you could go ahead and do that. I am going do that actually in the next video, but for now this was the basics of making particles.

Show transcript

This video is part of

Image for Motion 3 Essential Training
Motion 3 Essential Training

84 video lessons · 16437 viewers

Ian Robinson
Author

 
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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