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Motion 5 Essential Training
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Creating and adjusting shadows


From:

Motion 5 Essential Training

with Ian Robinson

Video: Creating and adjusting shadows

Since there's a lot of control of the lighting in Motion, it makes sense that there are many options to adjusting how shadows are created and received within objects within Motion. So if we select our Point Light here in our composition, you'll notice as I move it around the scene--here let me press Shift+Z to zoom in here a little bit. You'll notice as I move around the scene that I'm adjusting my light, but there are no shadows in the scene.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Creating and adjusting shadows

Since there's a lot of control of the lighting in Motion, it makes sense that there are many options to adjusting how shadows are created and received within objects within Motion. So if we select our Point Light here in our composition, you'll notice as I move it around the scene--here let me press Shift+Z to zoom in here a little bit. You'll notice as I move around the scene that I'm adjusting my light, but there are no shadows in the scene.

See, in order to create a shadow in Motion, you need to create a shadow first from the light that you add to the scene. So I'll select the Point Light and in the Inspector, if you go to the Properties section, there's nothing. You need to go to the Lights section. In here are my Light Controls, and at the bottom I have an option for Shadows. So enable shadows by clicking this box on the left-hand side here, and shadows will be created in the scene. As you can see, here they are, and if you move over to the right side of this bar, click on Show, you can see we can make adjustments to these shadows.

So I can adjust the overall opacity of the shadow, as well as the softness of the shadow. If you go to the Render settings in your Composition, you want to make sure Quality is set to Best when you are initially setting your shadows, because you want to make sure that you get those settings just right. You may have noticed the hesitation in my system, because I did have it set to the Best quality. If you click on Normal, you'll notice as you make changes, things should happen a lot more quickly.

Also, you'll notice that my type here is pretty jagged. It's really important to make sure before we go to export that the quality is set to Best or in the Export options we change it to Best. Now there are couple of different options once you've actually determined that a light will create shadows. You need to also check the objects that are set up to receive shadows. But before we do that, I want to show you one more thing: it's this Uniform Softness check box.

What this does, it makes every single piece of the shadow exactly the same in terms of the softness setting. Now since this light is so close and we're creating this crazy distorted kind of shadow, I'd probably want to deselect Uniform Softness before I output this example. The reason, as this shadow moves further away from the light, you want it to actually get softer. So if you deselect Uniform Softness, just understand that that does increase render times exponentially.

Now sometimes when you have objects intersecting and you have them casting shadows, you may notice the shadow appear slightly a little bit in front of the object. Now that's not the case with this type layer just because it's kind of floating a little bit above our floor, but if you ever see that little bit of shadow and you're kind of wondering what's going on, deselect Uniform Softness, change your Render settings up to Best, and see if those things are still there. Like I said, we need to make sure that an object is set up to receive shadows.

So in order to do that I want to open up my Floor group layer and make sure I have my Color Solid generator selected here. And in its Property section you can scroll down, and under Lighting, notice here are the Shadow properties. So I can set it up to cast shadows or receive shadows. Now to speed up the processing, I'm just going to disable Cast Shadows, because it's the Floor; I'm not ever going to be wide enough to where I could see the edge of the floor. So when it comes down to creating shadows, it starts first by enabling shadows with the lights, and then it ends by making sure you have the lighting adjustment for shadows enabled for each object you want to receive the shadows.

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