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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Using the Replicator in 3D is a lot like using the Replicator in 2D; just now we have Z depth. So if you don't already have it open, we are in the 06_3D_Relicate project. Hit F5 to open your Layers tab and hit F4 to open up the options for the Replicator. So make sure the Replicator is selected and now we need to change this into 3D. So there are a couple of different checks we need to follow. First thing we need to make sure the 3D check is checked. The next thing is to make sure the group, the Replicator is living on, is set up for 3D.
And lastly, we need to choose a 3D shape. So you'll notice with 3D checked, now we have an option for Box or a Sphere. So let's choose Box. Now that actually is a 3D replication, but there is one more thing I actually have to do. If you open up your Size options, now we have an option for Depth and since it's set to 0, this has not depth. So let's go ahead and drag that out to 530 and now you see the replication has happened in terms of Z space.
So to further illustrate this point, let's change the Color Mode to Over Pattern. That's kind of hard to see that it's actually changing the colors over the pattern since Origin is set to the Center. So let's change the Origin to the Front. This way I will change the color from the front all the way to the back. I don't like Gradient so let us change that to Atlantic Blue. So now you can see, it starts with light blue and then gets dark blue as it moves in Z space. If you grab your 3D Transform tool, you can now rotate this object in 3D space and all of the Z depth data remains.
There is one another neat option and that is the Face Camera option. If you check that, no matter where I rotate this replicator, all of those objects will continue to face the camera. This is actually a pretty powerful feature. When you change the shape from Box to Sphere, you can actually create kind of a ferrous wheel effect with the Replicator by changing it to an Outline and then just animating its one specific X rotation.
So that is the basics of adjusting a Replicator in 3D. You have noticed, we have two new shapes; a Box and a Sphere and just a couple of checks and you are on your way.
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