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Create interest with the Focus behavior

From: Motion 5 Essential Training

Video: Create interest with the Focus behavior

The Focus behavior is one of those things that take something that used to be rather tedious and makes it pretty brainless. Honestly, once you've got your depth of field set up with your camera, applying the Focus behavior is literally just a matter of drag-and-drop and just trimming your outpoints. So to show you what I am talking about, let's look at our project here. Now notice I have it set up with a two-view up. I want you to be able to see the overhead view of what's going on in the scene, so you can see the exact depth, as far as the distance each object is away from the camera.

Create interest with the Focus behavior

The Focus behavior is one of those things that take something that used to be rather tedious and makes it pretty brainless. Honestly, once you've got your depth of field set up with your camera, applying the Focus behavior is literally just a matter of drag-and-drop and just trimming your outpoints. So to show you what I am talking about, let's look at our project here. Now notice I have it set up with a two-view up. I want you to be able to see the overhead view of what's going on in the scene, so you can see the exact depth, as far as the distance each object is away from the camera.

This is the edge of our camera right here. If I zoom back out here, you can see the full range of what the camera is actually seeing. But if we go back and check out our Library, we can find, under Behaviors, under Camera, there is the Focus behavior. Now the definition says it changes the focal distance of a camera to stay focused on an object, and that's pretty much it. So if we drag this Focus behavior and drop it right onto the camera, it's going to take a second to process, but once it processes that behavior then it's going be asking us, which object would we like it to focus on? So if you are unfamiliar with setting up depth of field, you want to definitely look a little earlier in this chapter and look at the video on depth of field because I'll show you how this got set up and how it's all represented, but for now, let's deal with the behavior.

So now that the Behavior is applied, all you have to do is press F7 to open up the HUD and get your drop well. So in here there's a drop on next to the Target. So what's going to be the target? Well, I want this word DANCE in the background to be in focus. So if we open our graphics group and move the HUD down a little bit, you can see there's our DANCE layer. So if we drag it and drop it right over our drop well, you'll see the curved arrow letting us know that it can be dropped in there.

And it will take a second and then figure out, okay, that's what we want to focus on. Just so you can see how the scene is set up, you can see the word DANCE right there in the top section--here let me zoom in just a little bit, so you can see a little better. You can see the word DANCE in there, but if we go and look at our dancer, she's right here. The amount of space between this word and our dancer isn't that much, but when you're talking about a shallow depth of field, it will make a difference.

So, when you have the camera selected, I want you to notice these three planes. These were created by adjusting the focus on the camera. So I am going to close the HUD and just open the Inspector here. And under the Camera options for the Inspector, here we have Focus Offset, Near Focus, Far Focus. The Near Focus is this plane right here; the Far Focus is that plane. This right here in the middle is your Focus frame.

It's exactly what's going to be in focus. If we go ahead and play this animation, it's going to transition the focus from our dancer here to that word. Look at how long the behavior is taking. It's going to take the entire composition. And if we look at the options for the behavior, notice the Transition is set to 50%. What that means is, at 50% of the time it takes to create this entire behavior, that's one that's actually going to be in focus.

So our word DANCE should be in focus about halfway through the length of this behavior. So of we drag our playhead right to the middle of the composition, notice that's when the focus stops moving. If I let go the playhead and just wait for a second, eventually the active camera will refresh and you'll see that our dancer will be out of focus and the word DANCE will be in focus. When you have something that's this blurry, once that blur actually happens, when you have something that's this blurry, you can actually play some games with the scene.

What I mean by that, if we wanted to get a little silly with this animation, we could have it focus back on the word DANCE and then we could literally cut from an animation of one silhouette dancing to about ten silhouettes dancing. And then when we focus back, instead of it being one person dancing, it would be ten people dancing. So it's kind of fun to play with your Focus options when you have stuff like that set up. Since our person is directly in front of the word DANCE, another thing I would like to do is actually just keyframe her opacity here, so when the focus shifts to the word DANCE, she's a little more transparent.

One thing I want to set with our Focus behavior before we check out our RAM Preview here, if you go to Speed options, change it from Constant to Ease Both. This way as it adjusts the focus from the foreground to the background, it's not just going to snap into focus. It will look like a smooth transition to and from a starting and stopping point. To keyframe our opacity, I'll just turn on Automatic Keyframing, move my playhead to the beginning, and select our DANCER layer. And in the Properties area, we will just slide the Opacity up and down.

And then right about here, halfway in our composition, we will bring the Opacity for the dancer down. Now I can turn off my Automatic Keyframing and even though things haven't refreshed in my window, I am just going to move my playhead back to the beginning. Make sure to select the camera and now if we change to a one-up view, we can go ahead and run a RAM Preview and check out exactly what's happening with our Focus behavior.

We've just finished our RAM Preview, so I'm going to deselect our video layer, just so we don't have the control handles, and press the spacebar, so we can see what our rack focus looks like. I think it looks pretty good. Now understand, when you're working with the Focus behavior--I am going to go to the Behaviors section, so you can check this out-- there is the option to control the focus, which makes perfect sense. But in terms of the actual camera blurring the image through the different options for the depth of field, there are settings under the Camera settings under Depth of Field for the Filter.

Now the reason I am bringing this up, when I click on this pulldown there is an option for Gaussian and Defocus. As I'm working with anything that has to do with depth of field, usually I leave this set to Gaussian, but if I were going to export this, I would change this filter from Gaussian to Defocus, So I could get a slightly different bokeh, or blur, to the image, and it just makes it look that much more like a real camera rack-focus.

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This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25586 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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