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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
The Timeline in Motion, while important, really wasn't meant to be a major part of the application for constant use. That's why they invented the mini Timeline. 90% of the timing changes I do in Motion just utilize the mini Timeline and a few key commands. So if you don't already have it open run the 04_Controlling Timeline project. Now, if you are joining me from the last movie, you will remember that I changed my play range to something ridiculously short. If I go ahead and hit my spacebar here, you'll notice it only plays a little over a second. So let's change the play range to something more around 5 seconds.
So click right here and type 500 for 5 seconds, and let's change the play range using a key command. hold down Option+Apple+O or Option+Cmd+O will snap your play range outpoint. If I did Option+Cmd+I it would change the play range in point. Now let's open the Timing pane, hit F6. So you notice the Timing pane is actually a direct reflection of what's going on in the Project pane.
If I opened my options for the Title_Text here you'd notice here I have my Title_Text, my Grow_Shrink behavior, my Green behavior and notice as I am selecting the different layers in my Timing pane. It's actually selecting it also in my Project pane. Now, if you are not seeing this behavior thing here, it's probably because you have this unchecked. So it's important to keep all these things checked. Have this one unchecked because it's for audio and I don't have any audio on this specific clip. This option right here just adjusts the size of the specific layers within your Timeline and this of course is a Slider that will adjust the magnification of everything in your Timeline.
This Slider down here will reposition where you are in your Timeline, and obviously this one will do it vertically. So we know how to use the key command for changing your Playback range, but what's the key command to actually trim a layer? Well, if I want this text, Green to pop on at 1 second, I'll move playhead to 100 and select the Green Layer and hit I, and you notice both in the mini Timeline and in the Timing pane that layer's in point has now been trimmed into 1 second.
So let's just do it again. Move your playhead to 2 seconds and select the Green Living layer for the Living text and just hit I again, and so now if we hit our spacebar and wait for the playhead to loop back, you will notice the text will appear to 1 and 2 seconds. I trims your in point and then O would in turn trim your outpoint. I don't know if you noticed but I didn't really do anything in the Timing pane. Everything I did I could have done just by selecting a layer in the Project pane and then using the key command and noticing the change in the mini Timeline.
Now I'd hide this right now, but I want to show you the last two tabs within the Timing pane. The Keyframe Editor, when you add keyframes to a specific object like the Defocus filter, it will allow you to edit those keyframes. The Audio Editor will allow you to edit your audio. So as you get more comfortable and familiar with Motion, try and use the key commands in the mini Timeline. It should save you a lot of time without having to constantly go back and forth to the Timing pane.
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