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Motion 4 Essential Training
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Controlling the Timeline


From:

Motion 4 Essential Training

with Ian Robinson

Video: Controlling the Timeline

The Motion Timeline is where you can trim, slide and edit the elements in your project. As we go through this course, you might notice how rarely you'll have to use the full view of the Timeline. I think that speaks to just how well the interface and mini Timeline is designed. So let's get started opening the Timeline, press F6 with your keyboard, or click on the button in your toolbar to open the Timing pane. You'll notice you have the plus and the minus button just like the Project pane. Let's press F5 to open the Project pane and you'll notice you have true parity between the layers and groups, in the Layers tab as well as the layers and groups in the Timeline.
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Controlling the Timeline

The Motion Timeline is where you can trim, slide and edit the elements in your project. As we go through this course, you might notice how rarely you'll have to use the full view of the Timeline. I think that speaks to just how well the interface and mini Timeline is designed. So let's get started opening the Timeline, press F6 with your keyboard, or click on the button in your toolbar to open the Timing pane. You'll notice you have the plus and the minus button just like the Project pane. Let's press F5 to open the Project pane and you'll notice you have true parity between the layers and groups, in the Layers tab as well as the layers and groups in the Timeline.

Also with the Timeline open, you'll notice you can change where the playhead is just by clicking-and-dragging in this Value slider, just like the Play Value slider at the bottom of your canvas. The disclosure triangle lets you know that there are layers within the groups. And the disclosure triangles on the individual layers lets you know the things like behaviors or filters have been applied to that specific layer. You can retime layers in the Timeline just by clicking on them and dragging. Notice you get a contextual menu that pops up letting you know where the in point, and the out point is as well as how many frames you have dragged that specific object.

You can retime the entire group just by clicking-and-dragging on the group as well. Notice that moves all the layers within the group. Now, if you would like to trim something in your Timeline, you can just click-and-drag on the left-hand side. Notice as I'm clicking-and-dragging on the entire group, it's trimming the subsequent layers. Now the key commands are pretty easy to remember. Let me move the playhead a little further down the Timeline. If we would like to trim this entire group, go ahead and select it and press i on your keyboard.

That will trim the in point. Notice now those objects will not be visible even though we can see them here in the timeline. This is actually controlling the overarching groups visibility. If you would like to trim an individual layer the same key command works, select the layer, move your playhead and press i. Now you notice when I move my playhead, the text for Index is now disappeared. To trim the out points you can use the same click-and-drag technique, or you can press O on your keyboard.

Let me scroll down in the Timeline here a little bit. So we can retime Video_Button 4. Instead of trimming with the key command let's actually slide this whole group with the key command. If you hold down Shift and press the Left Bracket key which is just underneath your minus key towards the top of your keyboard, that will slide the entire layer. Notice as I scrub my playhead in my Timeline, the animation and everything else has still remained intact. It just won't start until later in the Timeline.

That's the difference between a trim and a slide. When you slide something all the animation remains the same; when you trim it you are literally cutting off that section of whatever it is you are trimming. Now that we have covered controlling items in the Timeline, let's look at these buttons down here. These will turn on and off the visibility of the different elements applied to each individual objects. For example, you can turn on and off the visibility of keyframes, behaviors, filters, etcetera.

These four buttons right here will allow you to change the size of the layers and groups in the Timeline. This slider here will allow you to zoom in on specific section, so you can more easily perform precise edits. This bar at the bottom, if you click- and-drag, will allow you to reposition exactly where you are in viewing that section of the Timeline. Same thing with the scrollbar on the right side it just does so vertically. This magnifying glass on the right side if you double-click will reset the Zoom view for the Timeline.

And oh yeah, there is one more thing, sometimes you'll have to move the playhead to the beginning or the end of a layer. The easiest way to do that is to scrub with the playhead in the Timeline, hold down Shift as you scrub and you'll notice the Timeline will snap to those specific layers. Now with a layer selected, if you hold down Shift and press i your playhead will jump to the in point of that layer. If you hold down Shift and press O, it will jump to the out point. Let's go ahead and conclude this tour of the Timeline by press Command+7 on our keyboard to close the Timeline.

Find answers to the most frequently asked questions about Motion 4 Essential Training.


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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
 
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