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Combining keyframes and behaviors

From: Motion 4 Essential Training

Video: Combining keyframes and behaviors

So I know it seems like every time I start teaching you something I'm saying this is one of my favorite features in Motion. But honestly combining keyframes and behaviors is one of my favorite things to do in Motion. So, press the Play button so we can check out our project. This looks okay, but honestly if we add some behaviors in here we can really sort of tweak out this animation. Press F5 and F6 to open up the Project pane and the Timing pane. Make sure your Keyframe Editor is open and under the Show pulldown menu make sure Animated is selected.

Combining keyframes and behaviors

So I know it seems like every time I start teaching you something I'm saying this is one of my favorite features in Motion. But honestly combining keyframes and behaviors is one of my favorite things to do in Motion. So, press the Play button so we can check out our project. This looks okay, but honestly if we add some behaviors in here we can really sort of tweak out this animation. Press F5 and F6 to open up the Project pane and the Timing pane. Make sure your Keyframe Editor is open and under the Show pulldown menu make sure Animated is selected.

So, for this lesson, let's just focus on animating XYZ, turn off the visibility of all the other layers and move your playhead to the beginning of the timeline. Let's click Play and you notice this is kind of a rigid animation. What I would like to see happen is have XYZ sort of wiggle once it gets to its final resting point. So, move your playhead right to the second keyframe here in the timeline about frame 12 and let's add a parameter behavior to the Rotation. With XYZ selected, open the Inspector and twirl down the Rotation disclosure triangle.

Since the keyframe is set to the X parameter, Ctrl-click on X and let's choose Oscillate. And you notice Oscillate actually does come up in the Keyframe Editor. I'll bring this up because this is a really nice way of being able to tweak your behaviors, you can actually see directly what's happening in the Keyframe Editor. Since I don't want this to start shaking until the second keyframe, let's go ahead and trim the Oscillate behavior by pressing I on our keyboard. Now, you will notice the oscillation doesn't start until the second keyframe.

Okay, move your playhead to the beginning and let's see what's happening. All right, yeah, it is oscillating, but I think it's oscillating a little too much and way too long. So let's go ahead and stop playback and make sure your playhead is back at the beginning and since we only want to deal with this one little section of the timeline, let's reset our play range. Drag your playhead to about frame 40 or 41 and press Option+Command+O.

This has now reset our play range, so when we press the play button, it will just automatically loop back to the beginning so we can sort of focus on this one specific area. Let's look at the Oscillate behavior. Right now its Amplitude is set to 100 so it is literally rotating 100 degrees. I only want it to rotate maybe 15 at most. Now, its speed is really slow. You notice the curve is moving really, really slowly. I know if I drag this slider, I'm going to hit the edge of this and it's still not going to be quite fast enough. So, go ahead and click-and-drag in the value slider to around 300.

Now, we have a nice tight sine curve that's happening. So, let's see how this is affecting our behavior. Click the Play from start button. That's exactly what I'm looking for. Now, I'm going to move my playhead to right when the sign curve crosses back with the keyframe value. So, now that we have our playhead in the right position, go ahead and select the Oscillate behavior and press O on your keyboard to trim the out point of this behavior. This way the oscillate is only going to happening in this one specific section. We see that in the mini timeline and it is also reflected down here in the Keyframe Editor.

So, if we click Play from start, we have a nice little animation caused by combining our keyframes and our behaviors.

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This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22818 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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