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Camera animation techniques for motion graphics

From: Motion: Principles of Motion Graphics

Video: Camera animation techniques for motion graphics

When it comes to animating cameras for motion graphics, Motion has some pretty amazing tools. Now, if you want to learn all the intricacies of controlling the cameras, I recommend you check out my Motion 4 Essential Training Title, as I kind of went bonkers making sure to notate all of the different controls for the cameras. In this video, we're going to focus specifically on how to animate cameras when dealing with motion graphics. Now, the interesting thing about this is the fact that most motion graphics are layered with all kinds of effects: filters, particles, reflections, lighting-- you get the whole deal.

Camera animation techniques for motion graphics

When it comes to animating cameras for motion graphics, Motion has some pretty amazing tools. Now, if you want to learn all the intricacies of controlling the cameras, I recommend you check out my Motion 4 Essential Training Title, as I kind of went bonkers making sure to notate all of the different controls for the cameras. In this video, we're going to focus specifically on how to animate cameras when dealing with motion graphics. Now, the interesting thing about this is the fact that most motion graphics are layered with all kinds of effects: filters, particles, reflections, lighting-- you get the whole deal.

So let's just go ahead and press Play and see what's going on with this project. So as you can see, I'm getting a blazing four or five frames per second, which is not quite what I'd expect from the real-time application that Motion is. Now, obviously this is not Motion's fault; I've layered all kinds of things in this project. Let's press F5 to see what I'm talking about. I've got two lights in the project. Of course I have my camera, and I have a particle system. And if we select a particle system under the Inspector, notice I have it set to Global 3D, which will render better, but notice they specifically notate Local 3D is faster.

If we go into all the different material settings, you can notice in the Properties area I've got Lighting, Shading, Highlights. You get the idea. It's very, very detailed. So when it comes to animating cameras for motion graphics, what I recommend is solo, solo, solo. So if you didn't get that, I'm going to say it one more time: solo. You need to solo the specific areas that you're trying to focus on. So, for example, let's select this Title layer. I want the camera to sweep around our text.

Now in order to do that, I need to actually be able to play back in real time. So select the Title layer and press Ctrl+S. Now notice everything else is kind of gone except for this title group, okay? So if I press play, watch what happens. Now, I'm getting a full 24 frames per second and I'm seeing my animated texture. That's pretty darn cool, but we want to do our camera move. So just move the playhead back to the beginning. Let's select our Camera here.

Go up to Add Behavior > Camera, and let's choose Sweep. Now, most of these camera behaviors work beautifully right out of the box. Literally just choose whatever it is you're trying to do and go up to the Camera Behavior and check it out. Whether its Focus or Framing or Sweep or Zoom, there are all kinds of different behaviors that work beautifully. But for Sweep, let's go ahead and just press Play and see what's come out, and sure enough it is exactly what I was looking for.

Now, I could tweak this more by changing the Start angle or the End angle. I can have it Swivel on the X, Y, or Z, but like I said, this is exactly what I was looking for. So in order to enable everything yet again, let's go to the Title layer and press Ctrl+S one more time, and you notice it un-soloes everything. Now, if you come up under Object, you can actually go right here and choose what you would like to Unsolo or Solo layer, right here.

So, I hope you can see the value in doing your camera animations for motion graphics here inside of Motion. The key is just to remember Solo.

Show transcript

This video is part of

Image for Motion: Principles of Motion Graphics
Motion: Principles of Motion Graphics

41 video lessons · 14453 viewers

Ian Robinson
Author

 
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  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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