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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
So you've done your job. You've created a title sequence and delivered it on time. Now it's time to actually archive your project. Archiving is important because it collects all of the data, all of the files you used in your project into one specific place so you can easily back it up to disk or external drive or what have you, just really quickly and easily in one specific folder. So let's check it out. Go up under File and choose Save As, and all you do to archive your project is choose Copy to folder.
Any external media will be copied along with this document. Up to 1 items will be copied. So it's basically saying, there is one thing that's going to be copied and it's going to require 62.6 megs (MB) of space to copy this. So, when you click Save, it will not only save the project but it will move any QuickTime files, Photoshop documents, any external media that Motion is referencing within this individual project. It will export that to the folder. So typically when I archive a project, I create a new folder and I just call it whatever the name of the project is and Archive. Click Create and Save.
Now, this is going to go ahead and copy absolutely everything that was used in the project into that folder. So let's check it out. Click on the Finder and you notice now we have a folder called NewTechArchive and in there you'll see the 03_Archive folder with the project file and the Media itself. Now with your project archive you can rest assured that when that client calls back in two years, you can pull up that project with absolutely everything already connected.
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