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Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.
Now when you are finished with the project, you're probably going to want to go ahead and archive that project. If you don't archive your projects, you're kind of shooting yourself in the foot, because a lot of times you'll develop techniques that you will want to use over and over again. And if you're always starting from scratch, you are just kind of wasting time. Once you've actually created something that you might use in the future, you might want to actually try and save that. Now there are two different ways of saving projects. The first one is archiving.
The second one is actually creating a template. There are so many different options for templates, we are going to cover that in the next chapter. But for archiving, this is much more of a, hey, let me take this entire project and, save it off to a drive, so if the client comes back to me later, I can pull this back down kind of thing. So when you go to archive a project, it's a pretty simple process. All you do is go up under File and choose Save As. See, when you go to Save As, there is this option down here. After you name the file, so, we can call this 14_03_ instead of Archiving, we will call this Archive.
I will just save it to my Chapter 14 folder, but you can save it where ever. Down here under Collect Media, what you want to do is Copy to the Folder. So when you choose Copy to Folder, now I get this option to select or deselect Include Unused Media. See, if I have other items that are not using in the clip, I would deselect this, and then I'll have a much smaller amount of media that I need to actually include as a part of the archive.
So I'll save this as 14_03_Archive, and it's going to copy all the media that I'm referencing that created this to the same folder, and it will get rid of any media that I didn't use that was in the project. So when we click Save, this is also a great way to turn right around and take this one folder and put it on a separate drive and use this project on a different system. If we jump to our Finder and go to the desktop here, exercise files, and under Chapter 14, here's our Archive folder, and check it out.
There is my Motion project and my Media folder, which contains not only the QuickTime background file, which you can see kind of here in the background, but it also includes all the references that I have from the Library. So I'd use this Defocus.png as one of the Particle Images, same with this Spark Particle Image. So when I moved this project, regardless if somebody has their assets installed with a Library, they should be able to open this project, as long as they have Motion 5, and pull up the project without having any media missing.
Now if you want to archive this one step further within OS X, all you have to do is right-click directly on the folder and choose Compress Archive. See, when you do this, it's going to go ahead and look at all the files in that folder, and zip it all up in to one zip archive that yes, you can un-archive using just the native Mac OS X, or utility like StuffIt Expander. But when it comes to archiving the biggest key is just determining whether or not this is something you are going to use in the future or something you are just try to put off to the side and clear your drives.
So if you are clearing your drives, go ahead and go through the archive project. If it's something you are going to use a lot, you might want to check out the Templates chapter.
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