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Applying text generators

From: Motion 5 Essential Training

Video: Applying text generators

Now there are a number of great generators that are perfect for creating stylized, ready-to-go motion graphics, and a lot of those just create graphics, but a couple of those actually create things you can actually edit with, and what I am talking about are the text generators. So in this graphic that we are building here, we are just making reference to how long dancers have to typically work in the studio, and to show that we are going to represent different methods of time, and we will easily animate those using the text generators.

Applying text generators

Now there are a number of great generators that are perfect for creating stylized, ready-to-go motion graphics, and a lot of those just create graphics, but a couple of those actually create things you can actually edit with, and what I am talking about are the text generators. So in this graphic that we are building here, we are just making reference to how long dancers have to typically work in the studio, and to show that we are going to represent different methods of time, and we will easily animate those using the text generators.

So if you jump to the Library, in the Generator section, I want you to go to the Text Generators folder over here on the right, and notice the icon for any text generator has a T over top of the color bars. Now just like any other generator, when you select it, you'll get a description up here. So I just wanted to draw your attention to the File text generator because this is really helpful when you got text from, I don't know, a client and you want to integrate that on the screen you can literally just have Motion reference that text document.

But the three we are going to focus on right now are Numbers, Date and Time, and Timecode, because all of these can be easily used in just about anybody's day-to-day productions. Now in order to apply Numbers, let's just drag and drop the generator right up here in the top of my text group, okay. Now I'd like this number to be significantly larger, so after we drag that in, let's go ahead and increase the scale. And notice I accidentally clicked on the rotation there, so I will click on the other corner, making sure to hold down Shift as I scale this up, and I can bring this back down here.

Now one of the interesting things, my playhead was parked right at the end of my composition, so when I drop the time in, it actually had the largest number. If we move our playhead back to the beginning, check this out: it actually does one number per frame. So already it's animated, and we haven't even had to make any adjustments. Let's just stop playback for a second. If you notice here, we can actually specify what number to start with and what number to end with. You can create different options, like decimal points or a minimum number of digits.

So let's say we want to have a minimum of three digits. This way it starts from 001. Okay. You can obviously change Random and adjust the Hold Frames. So you can have a hold on specific frames. All right! So that's the Numbers generator, pretty straightforward. Now you can adjust this for Currency, Percent. Scientific is kind of interesting. It gives you scientific notation.

You can have it spell out the numbers. This is really cool, 1, 2, 3, 4, 5. For all you type people out there, that's really kind of a fun one. You get the general idea. The Numbers generator is a lot deeper than it appears at the surface. So I'll just delete that generator for right now, and let's jump back to the Library. Date and Time is pretty straightforward as well. If we just drag that up into our layers here, you'll notice I have full options to make adjustments to the date and time.

Now I can check Animate and it will actually start animating through the time. This is a great way to actually denote the passage of time if you're doing like a documentary or something else like that. You obviously have the same level of control that you had with the previous text generator ,where you can specify very important things like hours, days, months. You get the general idea. You can have a countdown through a myriad of different formats. You can even adjust the language.

Now, that all depends if you have the Language pack installed, but you know that's usually installed by default. So that's the Date and Time generator. The last one I want to show you, which is kind of important, is this Timecode generator. See, when you add this to your composition this can actually allow you to create a burning for your projects. Imagine that, a burning. Now, as I drag through the comp, you notice it's defaulting to 0, 4, 0, et cetera, et cetera.

Now if you go to the Project Properties in your composition, you notice that you can actually specify a start timecode for the comp. So let's say I know this piece of footage was shot on a tape that started at 5. Well, notice when I adjust the Start Timecode here, it actually adjusts the generator there. So this is a great, very easy, fast way of adding timecode window burn back into your footage.

Just drag it and drop it right onto the footage and as long as you have the start time for your project setup properly, your timecode will match perfectly well. Now you can adjust how much of the timecode you want to display, as well as the timecode base. So obviously, by default it sets up the current project, but you could choose whatever. So as you can see, when it comes to creating type using text generators, they are actually a lot more advanced then they appear on the surface.

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This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25896 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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